Gents

Gents

Gents, 

Second draft of The Sheriff! Please, feedback is welcomed.

 It seems I achieved my initial goal: a playbook that CAN lead to a very down to earth sheriff, OR a very Fables version…. in any combination.

Ps1: thanks for the feedback on the first draft!

Ps2: don’t mind the formatting errorS, something in the uploading to GDrive prompted it :-/

https://drive.google.com/file/d/0B6KwaEzJAETBZlhyamxydm0tdWc/view?usp=sharing

Psst. I’ve been working on this supplement for Dungeon World for a while. Opinions welcome. #f

Psst. I’ve been working on this supplement for Dungeon World for a while. Opinions welcome. #f

Originally shared by Kirt Dankmyer

Psst. I’ve been working on this supplement for Dungeon World for a while. Opinions welcome.  

This is still a very rough draft, mostly just a proof of concept.

This is still a very rough draft, mostly just a proof of concept.

This is still a very rough draft, mostly just a proof of concept. If Dungeon World is to have a Hardholder, they need to both be motivated to leave their stronghold and be useful outside of it. I used the Chancellor move to encourage travel, since it can only trigger when you leave for a while and come back. 

I’m still short an advanced move, and I’m not satisfied with the Champion speciality. The stronghold sheet still needs a lot of work, especially in terms of color and description to add to it. Another problem or two would be nice. Anyone got some ideas?

https://drive.google.com/file/d/0BwbHes6iNuGrU0ZzaGpVdk9Gdkk/view?usp=sharing

THE RUST MONSTER

THE RUST MONSTER

THE RUST MONSTER

I’m not sure how many people are in the niche that want to play as a rust monster in DW. But if you are, here is this untested base class I’ve been working on for a while. 

If you think it’s a stretch to base a class off ruining equipment, you’re not wrong. So I give it some moves about going fast (better than average speed is a trait the rust monster has in most of it’s incarnations) and being tight with other monsters (I assume most monsters would like to have one around to keep adventurers away)

Death gets such a bad reputation.

Death gets such a bad reputation.

Death gets such a bad reputation. Everyone struggles in vain to hold off Death for just a few more precious moments. They don’t understand Death like you do. Death is not a force to be feared, but to be celebrated and understood. When you face Death with your soul at ease, his secrets will open to you.

Like Death, the Reaper performs a valuable service, helping the dearly departed rest in peace while cleaning away any lingering spirits or undead that try to mar his order. This one was a lot of fun to create, as a somewhat inverted take on the Cleric’s gimmick of being a healer. Please offer comments and suggestions as always.

https://drive.google.com/file/d/0BwbHes6iNuGrNDdDSWtId2drVDg/view?usp=sharing

There seems to be information and resources scattered everywhere.

There seems to be information and resources scattered everywhere.

There seems to be information and resources scattered everywhere.

Can someone help me locate a setting and class hack I saw here from someone’s Patreon that seemed less like Fantasy World and more of a fantasy skin for Apocolypse World?

It was bleak, brutal, and I think i remember a class called Bonedancers or something similar.

Looking for their patreon directly to pay for the product of course. Thanks in advance

I’ve been working on recreating WFRP 2e’s class list sort of like Class Warfare.

I’ve been working on recreating WFRP 2e’s class list sort of like Class Warfare.

I’ve been working on recreating WFRP 2e’s class list sort of like Class Warfare. Anyway, I’d like your feedback on these skills as the base for the Agitator.

Agitator

When you spend time giving a rousing speech to a crowd, roll+CHA: on a 10+ a small crowd joins you with 3 hold, on a 7-9 a small crowd joins you with 1 hold. Spend the hold on any of the following:

– the crowd follows your lead to a person or place

– the crowd gets violent, GM decides how, and you get +1 forward to hit your target, effect ends when the crowd disperses

– the crowd comes to your defense, GM decides how, and you get +1 forward to armor, effect ends when the crowd disperses

– the crowd gets larger by one step (small:5-10 individuals, medium 10-20 individuals, large 20 – 50 individuals

Depending on the background of the people in the crowd they will have the following stats:

noble

merchant

labourer

When you hand out leaflets at least a day in advance, gain +1 forward toward creating a crowd

When you spend time in a tavern listening for a sympathetic ear, roll+CHA: on a 10+ they will feed, shelter, and throw you a coin or two; on a 7-9 they will feed, or shelter, or throw you a coin or two.