I’ve been working on recreating WFRP 2e’s class list sort of like Class Warfare. Anyway, I’d like your feedback on these skills as the base for the Agitator.
When you spend time giving a rousing speech to a crowd, roll+CHA: on a 10+ a small crowd joins you with 3 hold, on a 7-9 a small crowd joins you with 1 hold. Spend the hold on any of the following:
– the crowd follows your lead to a person or place
– the crowd gets violent, GM decides how, and you get +1 forward to hit your target, effect ends when the crowd disperses
– the crowd comes to your defense, GM decides how, and you get +1 forward to armor, effect ends when the crowd disperses
– the crowd gets larger by one step (small:5-10 individuals, medium 10-20 individuals, large 20 – 50 individuals
Depending on the background of the people in the crowd they will have the following stats:
When you hand out leaflets at least a day in advance, gain +1 forward toward creating a crowd
When you spend time in a tavern listening for a sympathetic ear, roll+CHA: on a 10+ they will feed, shelter, and throw you a coin or two; on a 7-9 they will feed, or shelter, or throw you a coin or two.