This is still a very rough draft, mostly just a proof of concept. If Dungeon World is to have a Hardholder, they need to both be motivated to leave their stronghold and be useful outside of it. I used the Chancellor move to encourage travel, since it can only trigger when you leave for a while and come back.
I’m still short an advanced move, and I’m not satisfied with the Champion speciality. The stronghold sheet still needs a lot of work, especially in terms of color and description to add to it. Another problem or two would be nice. Anyone got some ideas?