If you haven’t been listening to this podcast, you’re missing out. So good!

If you haven’t been listening to this podcast, you’re missing out. So good!

If you haven’t been listening to this podcast, you’re missing out. So good!

Originally shared by Robert Bullen

Hi everyone!

Join Oli Jeffery and me as Inquisitor O’Brien plays his hand and pays a price. GASP as Alford’s deepest secret is finally revealed! LAUGH at Venombearer’s gullibility!

Finally and most importantly, be AWED at Oli’s infamous Christopher Lee.

Join us once more. It’s Alford Soultaker.

http://www.gauntlet-rpg.com/comic-strip-ap/dungeon-world-alford-soultaker-08

http://www.gauntlet-rpg.com/comic-strip-ap/dungeon-world-alford-soultaker-08

Can anyone suggest a quality forum with play-by-post openings?

Can anyone suggest a quality forum with play-by-post openings?

Can anyone suggest a quality forum with play-by-post openings? I’ve played on Paizo before and really liked it, but don’t see any DW recruiting on there right now.

If anyone cares to see a 4 year old GM a game of Dungeon World, check it out with subtitles on

If anyone cares to see a 4 year old GM a game of Dungeon World, check it out with subtitles on

If anyone cares to see a 4 year old GM a game of Dungeon World, check it out with subtitles on

https://www.youtube.com/watch?v=kWuwzLLtVqU&t=7s

https://www.youtube.com/watch?v=kWuwzLLtVqU&t=7s

Looking for one more player for an ongoing play by post game of Dungeon World.

Looking for one more player for an ongoing play by post game of Dungeon World.

Looking for one more player for an ongoing play by post game of Dungeon World. The current playbooks taken are the Ranger, Fighter, Cleric and Slayer. Post a brief character biography as an example of your writing ability of you’re interested.

Todd grabs the bull by the horns and GMs Dungeon World for the first time.

Todd grabs the bull by the horns and GMs Dungeon World for the first time.

Todd grabs the bull by the horns and GMs Dungeon World for the first time.

“Three adventurers watch a falling star land in the forest, and a falling star always bodes ill.”

http://sunday-skypers.podbean.com/e/dungeon-world-falling-star/

http://sunday-skypers.podbean.com/e/dungeon-world-falling-star/

Question for y’all

Question for y’all

Question for y’all

The Wizard and Cleric’s “Cast Spell” move has no description of what happens on a hard fail – theres 10+ and 7-9 effects but nothing on 6-

(not that i’m asking because in the space of last nights game, my son managed to roll a 5 – including +2 Int and +1 spent Hold – He was casting Light on a stone to throw down a dark tunnel)

I had a combination of all three choices – he “lost” the spell, took the strain and the spell just went haywire, like a flashbang, blinding the whole party for a few moments.

(unfortunately they were in a mine that had been cleared as there were vilstrak in it, kidnapping miners. and their Hired NPC guide got nabbed whilst they were blinded. fun times!)

I haven’t posted here in AAAGES but I had to share my excitement.

I haven’t posted here in AAAGES but I had to share my excitement.

I haven’t posted here in AAAGES but I had to share my excitement. My home group has taken a few months off and one player is on indeterminate hiatus, but the rest of us are getting together for session 17 (OMG). Anyway, that’s 5 weeks away so I devised a travel montage with 5 scenes, and each week I present the scene in chat for a single character to use as their spotlight. They describe the challenge they face, then Defy Danger with custom outcomes of debility or debility and gear loss. A single roll will determine their disposition at the journey’s end, based on what may have debilitated them during the scene. I might post screenshots of my favourite bits later but the first scene is a corker! #Engagement

Was it a bad idea to give the player a Dungeon World equivalent to nukes?

Was it a bad idea to give the player a Dungeon World equivalent to nukes?

Was it a bad idea to give the player a Dungeon World equivalent to nukes?

Still reeling from tonight’s session. I think it made everyone’s heads spin.

Ruthless Calculation

by Asbjørn H Flø, revised

When you move a bead on Death’s Abacus, you exchange a life for a life. Choose one soul who is claimed by Death. They live again. The GM will choose someone alive. They are dead, and have been since Death claimed the soul you restored. This might change the world forever.

About that leading question, it was rhetorical. Why would that be bad?

When I get a chance to write, I need to give y’all an epic elegy to Sugar the Bard.

Until then, peace out.

Hi!

Hi!

Hi!

Me and my 7 year old Rose just played her first game of Dungeon World. We have played Ross Cowman’s Fall of Magic a bunch of times so she had a decent preexisting framework for collaborative story telling and worldbuilding.

She created a 9 year old Druid called Rose Klimmek from the Sapphire Islands. We had a great world building session (using Jason Lutes’ Perilous Wilds supplement) describing the Sapphire Islands, Rose’s family (including a family tree of grandparents, parents and siblings), rumors regarding where the mainland might be and if the people there can change shape or not.

One of the best concepts she came up with is that the Sapphire Islands is a small nation of Shapechangers, but the families from the smaller islands can only turn into one animal: Albatross Island, Clown Fish Island, Shark Island etc. Her family hails from Blue Heron Island, they’re the Royal Family and can change into any of the creatures that come from that land.

The opening scene was fun: all of the people from the other islands traveling from their own islands to Blue Heron island in animal form – families of dolphins and albatrosses transforming while emerging from the sea or landing on the docks.

The adventure we went on ended up being a flashback to when she was two, the story of the first time she changed shape into a bunny. Highlights: Chasing a Sapphire Monarch Butterfly, Falling out of a Tree, Turning into an Eagle, Getting to Have a Sleep-Over with Mongo the Clownfish Boy.

She is very keen to play again! L

This Week in Stonetop: Mind Control & Revised Interfere in Action!

This Week in Stonetop: Mind Control & Revised Interfere in Action!

This Week in Stonetop: Mind Control & Revised Interfere in Action!

Had a fun session of #Stonetop earlier this week that really highlighted a lot of the system & setting tweaks. Thought it’d be fun to share.

First, the setup: the PCs are exploring the Ruined Tower (crumbling giant-sized-tower about a day from home). They’re partially there for loot, partially there cuz they think their neighbor-turned-cult-leader-sorcerer Iwan was living there, and they want him dead.

They’re up in the 2nd story of the tower, poking around an old study and giant-sized bedchamber, where Iwan has been squatting (though he’s not here… he’s fled into the tunnels beneath the tower, for now at least).

While exploring, they found the head of a dead merchant from Marshedge pickling in an urn. They also removed some protective runes that they assumed were meant to keep intruders out. But what they actually did was let the merchant’s ghost loose.

Interestingly, I hadn’t even planned on the merchant’s head or the ghost being there. But in exploring the study, we referenced poking around a crowded storage unit with a flashlight, y’know, like in Silence of the Lambs. Someone asked if they found a head and I ran with it.

Now, one of the things I do for any undead (and particularly for Stonetop) is categorize them based on why they are undead. I.e. what keeps them here? This ghost was pretty clearly (to me) a specter. In my taxonomy, specters are the vengeful dead, who stick around because of some great wrong, things of almost mindless rage (instinct: to punish the living). They’ve got your usual array of vengeful dead/poltergeist moves:

• Fling things about telekinetically

• Generate creepy environmental effects

• Stoke the flames of anger, hatred, rage

SO! PCs just let the specter out. When they mar the runes, there’s a wind through the place that snuffs one of their lanterns. While they’re relighting it, the Fox (our rogue/thief analog) slips back into the room they came from, hiding in the shadows, expecting an attack from behind.

The Blessed (our shaman/nature priest) uses his Spirit Tongue move to ask “What spirits are active here?” and I’m like “oh, there’s totally a ghost here, an angry one. And right as you realize that, you notice Nolwenn’s breath… you can you see it, and the air just got super cold.”

The Fox, hiding in the shadows, looks around carefully, on guard for any threats, triggering Discern Realities. He rolls a miss! So I hit him hard with the specter’s stoke the flames of anger, hatred, rage. I say how he’s watching the Blessed standing in the doorway, and thinking of all the times he’s been dismissive of the Fox or hidden things from, and how he’s kept that fancy white magic spear all to himself, and how he’s sure he’s planning something to get the Fox killed, GODS you just want to stab him in the throat.

For this, I go to my standby mind-control move:

When you are compelled to act against your will, mark XP if you act as bidden. If you resist, roll +WIS: on a 10+, you shake off the compulsion and act as you wish; on a 7-9, choose 1:

• Stand dazed, fighting for control of your mind

• Start acting as compelled but stop yourself at the last moment

• Harm yourself to regain control (1d6 damage, ignores armor)

On a 6-, you come to your senses having done gods-know-what.

I didn’t even have to finish saying “I’ll give you an XP” before the Fox was acting on it. “Yeah, I’ll sneak up and stab him in the throat.” The character’s didn’t really have much animosity before this, just a little bit of distrust. This was mostly just the Fox’s player being keen on drama and conflict.

Now, the Fox has a move, Catlike, that basically says “if you move slowly and with care, you make no noise; if you keep still in shadows or darkness, no one notices you until draw attention to yourself.” And the Blessed had already said that he wasn’t keeping track of the Fox… the Fox wanders off all the time. So it was pretty much a given that, yeah, the Fox could get into position and Ambush (i.e. “Backstab”) the Blessed.

Before I let that trigger, though, I gave the Blessed an opportunity to Interfere. “The Fox comes lunging out of the darkness, murder in his eyes and his knife going at your throat, you’ve got like split seconds, what do you do?” I nix the Blessed reaching into his sacred pouch and casting a spell (not enough time), so he goes with the obvious: “dodge!”

This triggers Interfere. Stonetop doesn’t use bonds, and I’ve never been happy with original Aid/Interfere move, so we use this instead:

When you try to foil another PC’s action, say how you do it and roll +STAT: On a 10+, they pick 1 from the list below; on a 7-9, they pick 1 but you are left off balance, exposed, or otherwise vulnerable.

• They do it anyway, but take -2 forward

• They relent, change course, or otherwise allow their move to be foiled

I’ve only gotten to see this in play a couple times, and one time was a miss, so I was pretty stoked to see it in action. It worked GREAT.

The Blessed rolled +DEX, got a 7-9. The Fox allowed his move to be foiled, mostly because the player didn’t really want to Ambush the Blessed (the Fox’s Ambush could have done upwards of 20 HP damage, vs. the Blessed’s 21 HP!). And that is one of the things I really like about this version of the move. The players can go at each other really hard, triggering some pretty awful moves, but an Interfere 7+ gives the aggressor an “out.” They can just let it whiff, or relent, or whatever with little consequence.

So, the Blessed jerks back and avoids the Fox’s attack, but he got a 7-9 so he’s off balance/exposed/vulnerable. I have him tumble back onto the floor, losing his grip on the magic spear. And there’s the Fox in the doorway, murder still in his eyes.

The Heavy (fighter analog) uses his town sheriff version of I am the Law and orders the Fox to stand down, gets a 7-9. The Fox’s player, though, picks “attack you.” Not actually what I expected! So he moves to launch himself at the Heavy, while the Heavy says he’s going to shoot him in the junk with his crossbow, and the Would-be Hero tries to get in both of their ways.

The Would-be Hero is trying to stop this, so that’s another Interfere. She rolls with STR, I think, and gets a 7-9. Again, the Fox has to choose: relent or continue at -2. This time, he continues. We apply the same roll to the Heavy’s action; he chooses to relent and not shoot.

The Would-be Hero is still blocking the Fox’s path, though, so if he wants to stab the Heavy (and he does) he has to Defy Danger against her (at -2, because Interfere). He’s nails it, parkours around her and launches himself at the Heavy.

Now, that’s clearly going to be an attack but the Heavy saw it coming. He says he drops the crossbow and wants to dodge and grab the Fox as he attacks, locking his sword arm and pinning him up against the wall. We decide that’s the Heavy Interfering with the Fox’s attack. Again, a 7-9 to Interfere. The Fox chooses to Hack and Slash with a -2, and still gets a 10+. We resolve that as the sheriff’s maneuver failing and Fox scoring a cut on him, and (because of the 7-9 to Interfere) the sheriff tumbles back and the Fox is looming over him.

Everyone but the Fox is basically staggered or stunned, this all happened so fast and they all got 7-9s on their Interferes. The Fox has the chance to press the attack against the Heavy, but I’m like “you feel that rage welling up again, do you go with it? Or resist?” And the Fox’s player is like “wait, I can resist this?!?”

(In retrospect, we were all fine with how it shook out… the first attack, he had gladly accepted the XP; the second attack was in response to the I am the Law move, so this was really the first “pause”).

The Fox does in fact resist, rolls +WIS and gets a 7-9, and chooses to hurt himself to regain control. He’s looming over the Heavy, about to stab, and instead he stabs himself in the side of the butt (butt-stabbing is an established theme with these guys… don’t ask).

From there, the specter stopped “riding” the Fox and blasted everyone with a telekinetic shockwave as it hoisted the Fox by his neck. The Fox tried cutting at it where it’s body must have been, but had no effect (ghost, mundane sword) and took some damage for his efforts. The Blessed (who can sense and interact with spirits) Discerned Realities to see where the spirit really was (it was otherwise invisible), the grabbed his magic spear and impaled the thing! (The spear has an “unlock” that’s triggered by impaling a spirit and keeping it stuck until it burns away, so he was game… even though melee is not his strong suit.)

From there, it was pretty typical (but awesome) Dungeon World. The spirit, impaled on the only weapon that can hurt it, is flinging everything in room not bolted down. The Blessed has to endure a few flying projectiles while he keeps his grip on the spear. The Heavy finds a big-ol’ copper plate and uses it as a shield to Defend the Blessed. The Would-be Hero jumps in to help the Blessed brace the spear, while the Fox finds a bunch of sacred herbs and lights them to keep the specter distracted, and eventually the things burns away like in those episodes of Supernatural.

All in all, a super fun session! The mind control worked and didn’t feel like it was stealing any player agency, and led to a really cool scene. And I’m really happy with how the Interfere move worked in play. We had to be careful about what everyone was doing, but it felt a lot more forgiving than the standard Interfere with its “-2 penalty” on a 7+ and “exposed to danger, retribution, or cost” on a 7-9. The choice of “press on but -2 or relent/let it fail” feels a lot better, and the “left exposed/off balance/vulnerable” gives a lot better guidance on how to resolve the move, I think.