Question for y’all
The Wizard and Cleric’s “Cast Spell” move has no description of what happens on a hard fail – theres 10+ and 7-9 effects but nothing on 6-
(not that i’m asking because in the space of last nights game, my son managed to roll a 5 – including +2 Int and +1 spent Hold – He was casting Light on a stone to throw down a dark tunnel)
I had a combination of all three choices – he “lost” the spell, took the strain and the spell just went haywire, like a flashbang, blinding the whole party for a few moments.
(unfortunately they were in a mine that had been cleared as there were vilstrak in it, kidnapping miners. and their Hired NPC guide got nabbed whilst they were blinded. fun times!)