Another fairytale inspired monster: The Cat of the Droskarsfjell

Another fairytale inspired monster: The Cat of the Droskarsfjell

Another fairytale inspired monster: The Cat of the Droskarsfjell

http://codex.dungeon-world.com/monster/5749471895879680

Moves:

– Gobble them up

– Consume something ephemeral, like warmth or light

– Appear silently, suddenly

– Toy with its prey

Trying to make a hack of the game to run a “twilight of the gods/Magic”.

Trying to make a hack of the game to run a “twilight of the gods/Magic”.

Trying to make a hack of the game to run a “twilight of the gods/Magic”. Here are the Very WIP playbooks I have for it

(yes, they are ripped from CW, frankly, it made my life easier)

https://drive.google.com/file/d/1-QLFgr-3GZ8Z48cVl8LH_Gz-0gs-GqD3/view?usp=sharing

I recall seeing somewhere a doc or post about making new weapons, and balancing their tags and price, but I can’t…

I recall seeing somewhere a doc or post about making new weapons, and balancing their tags and price, but I can’t…

I recall seeing somewhere a doc or post about making new weapons, and balancing their tags and price, but I can’t find it for the life of me. Might also be an annex to a custom class, or part of a further hack of DW. Anybody know where I can find something like this?

I’m asking because in a few weeks I’m gonna run a DW campaign in Yoon-Suin and I wanted to convert all kinds of crazy Indian weapons (bagh nakh, gada, urumi and the like) so there are some differences with the “usual” weapons, i.e. a katar is not exactly the same as your everyday dagger.

I have a Ranger player who continually forgets about his animal companion.

I have a Ranger player who continually forgets about his animal companion.

I have a Ranger player who continually forgets about his animal companion. I think he’d just prefer to play without one. Has anyone made a Ranger playbook/build that doesn’t integrate an animal companion?

As promised, the Witch Doctor has been updated with new artwork to match our most recent products. #dungeonworld.

As promised, the Witch Doctor has been updated with new artwork to match our most recent products. #dungeonworld.

Originally shared by Dwarfare Games

As promised, the Witch Doctor has been updated with new artwork to match our most recent products. #dungeonworld.

http://www.drivethrurpg.com/product/167319/The-Witch-Doctor–A-Dungeon-World-Playbook

Fear of a Black Dragon

Fear of a Black Dragon

Dungeon World Monster Conversions: Yoon-Suin

Crab Person Slave

Group

Claws (d8 damage)

6 HP

3 armor

Close

Special Qualities: Slave

Lowest of all in the Yellow City are the crab-people, who live outside the city in the mangroves and the rocks called the Topaz Islands, and are not permitted to enter the city proper except in servitude. They are barely intelligent things, but strong and tough, and they are sometimes forced to do manual labour or simple tasks, on pain of death or torture and for scant reward. They are undoubtedly unfortunate and pathetic beings, very meek of character, though the people of the city think of them as the reincarnated souls of criminals and breakers of taboo, and deserving of their miserable lot. They do not generally have names, though those in employment are often daubed with paint to signify who is their master.

Instinct: Obey

Serve

Defend

Endure

Slug Person Aristocrat

Group, Magical, Intelligent

Magical Bolt (d10 damage)

6 HP

0 armor

Close, Near

Special Qualities: Aristocrat of the Yellow City, Slimy, Scholar

In Yoon-Suin’s Yellow City’s highest strata are the slug-people, the race who built the city’s first buildings, founded its great civilisation, and who have lived there since, they say, the dawn of time. They alone are permitted to own fixed property, to import and export goods, and to attend many of the city’s libraries, archives and madrassas. They are a pompous and effete people, fascinated by clothes and fashions and the decoration of their own appearances, though they love learning and study and pursuits scientific, aesthetic and sorcerous.

Instinct: Punish lesser beings

Command

Summon Crab Person Slaves

Cast Spells

Check it out: http://www.drivethrurpg.com/product/144820/YoonSuin?term=Yoon+&test_epoch=0

And listen to the reviews on The Fear of a Black Dragon Podcast: http://www.gauntlet-rpg.com/fear-of-a-black-dragon

http://www.gauntlet-rpg.com/fear-of-a-black-dragon

When you get to level 11 and choose to change of class, does your level reset back to 1 and you then proceed to gain…

When you get to level 11 and choose to change of class, does your level reset back to 1 and you then proceed to gain…

When you get to level 11 and choose to change of class, does your level reset back to 1 and you then proceed to gain new moves or does your character just kinda stops changing move wise

Thought I’d share a few items I made for my campaign.

Thought I’d share a few items I made for my campaign.

Thought I’d share a few items I made for my campaign. They’re tied to the character identities thematically, and are intentionally pretty powerful for that reason.

CAPTAIN’S HAT

A small blue stone is set onto the front of this hat. On closer inspection, there is a bright blue liquid trapped within the gem, sloshing back and forth angrily.

When you are on a body of water and compel the imprisoned Water Elemental in the gem on this hat to serve you, roll+CHA. 10+Hold 3, 7-9 Hold 1. You can spend hold to…

Speed up the waters around you, allowing you, allies, or a ship, to move more quickly to its destination.

Create a whirlpool in a nearby body of water.

Create a large watery tentacle under your control out of a nearby body of water (reach, forceful)

Sense the location of a creature you know that is in contact with this body of water

Breathe, see, and swim perfectly underwater

IVLYSAR’S CURSED COMPASS

Ivlysar Tal’enquin’s life was ultimately one of loss, failure, and pain. This compass is all that was known to survive him. Worn like a necklace, the glass on this compass is cracked, and it seems broken beyond repair. When worn by someone who knew Ivlysar in life, however, it begins to spin rapidly, pointing him to others who are in pain – and allowing them to share their own.

When you discern realities, you can also ask “who here is in pain?” The GM will tell you the nature of this pain.

When you willingly accept a blow from an enemy, roll+CON. On a 7-9, deal your class damage to them. On a 10+ they are also momentarily afflicted with terror, pain, or sorrow.

SHADOWED BLOOD

The tattoos that cover your body all go black, and your organic eye clouds with a shadowy substance, turning it dark as well. Something has changed within you, at your most fundamental level. Your veins no longer carry blood throughout your body, but instead pulse with shadow.

In darkness, you can see in shades of grey, including magical darkness.

When your blood is spilled, either by an enemy or yourself (1d6 self-inflicted damage), you may roll +CON to will it to coalesce into shadowstuff. On a 10+ hold 3 SHADOW, 7-9 hold 1 SHADOW. You may spend SHADOW 1 for 1 to:

Create a cloud of darkness centered on the place you touch, with a radius of near

Slip through a space only large enough for a shadow

Cast a shadow, no larger than an ogre, on a near surface

Remain unnoticeable as long as you keep still in shadows

Manipulate something small (doorknob, chest, key ring, etc.) at near range with the shadows of your fingers