Is anyone planning to run a play-by-post DW campaign and looking for new players? I’d love to take a crack at PBP!

Is anyone planning to run a play-by-post DW campaign and looking for new players? I’d love to take a crack at PBP!

Is anyone planning to run a play-by-post DW campaign and looking for new players? I’d love to take a crack at PBP!

I playing DW with my kids and I thought I’d share one way I’ve been using Undertake A Perilous Journey in our…

I playing DW with my kids and I thought I’d share one way I’ve been using Undertake A Perilous Journey in our…

I playing DW with my kids and I thought I’d share one way I’ve been using Undertake A Perilous Journey in our sessions.

We do loosely connected one-shots as a rule. This allows me to plan lots of variety with regard to adventures. However, I start each session with a narrative hook that incorporates a UaPJ roll by the players.

Example: “You’ve been given a crude map detailing the location of the glowing caverns. Barrio the town blacksmith believes this is where you can retrieve his daughter who has been kidnapped by bandits. The journey will take 3 days and will take you into the Spearpeak mountains.”

Once the players decide on their UaPJ roles, I have each role. Then I invite them to help me create a narrative of the journey based on their rolls.

Then, when natively and mechanically appropriate, I add the following consequences to the players.

If Quartermaster rolls 6- = players are fatigue or sickened due to malnourishment. They begin the session with one narratively appropriate debility or complication (e.g. until you Recover in a safe environment, you have disadvantage on all of your damage rolls).

If Trailblazer rolls 6- = the group has wasted variable time and resources getting lost at key points of the journey. They begin the session with one narratively appropriate debility or the session’s enemies are slightly strengthened due to having extra time to fortify defenses, rest up, etc.

If the Scout rolls 6- = I introduce a single dangerous encounter that must be immediately resolved before arriving at the location. Narratively appropriate consequences are carried forward into the session.

On successful rolls I encourage my kids to tell me cool things they saw and the like, but overall we don’t spend now than 10-15 minutes on UaPJ.

So far this has helped us create a slightly more immersive narrative context than just starting the session entering the glowing caves. I think it helps my kids develop a sense of scope for the world and reinforces non-combat moves and their consequences.

Thought I’d pass this practice along in case someone else finds it useful.

I have a thief who wants to be able to attack from the shadows at range.

I have a thief who wants to be able to attack from the shadows at range.

I have a thief who wants to be able to attack from the shadows at range. Which got me thinking, how do other GM’s handle attacks at range vs. unaware foes?

Had anyone attempted to port over class options and feats from D&D 5E to Dungeon World?

Had anyone attempted to port over class options and feats from D&D 5E to Dungeon World?

Had anyone attempted to port over class options and feats from D&D 5E to Dungeon World?

I’m not looking for an exact science, just having more options for my players to choose from within each class.

Ultimately I’d like to have a larger list of options for players as they level up, besides just an advanced move our attribute buff.

Roll20 and Dungeon World set-up help!

Roll20 and Dungeon World set-up help!

Roll20 and Dungeon World set-up help!

I am running a Dungeon World campaign for my kids, but don’t have a lot of miniatures or maps. I think what would be best is to use Roll20 and buy some good things from the marketplace.

I realize there are SO many assets on Roll20 and I’d like to ask for input from people who use Roll20 for DW regularly.

Here are some of my qualifiers:

1. I like the look of isometric dungeons and landscapes.

2. I want a variety of assets that can be used across a variety of campaigns settings.

Any “best of” recommendations!?!

My players will be entering into a jungle/lost world Island for the next several sessions.

My players will be entering into a jungle/lost world Island for the next several sessions.

My players will be entering into a jungle/lost world Island for the next several sessions.

Does anyone have leads on:

1. Jungle specific encounters?

2. Jungle themed adventures?

3. Art that could be used to enhance setting/imagination?

4. Tombs that are DW friendly and jungle themed?

TIA!!

I have a Ranger player who continually forgets about his animal companion.

I have a Ranger player who continually forgets about his animal companion.

I have a Ranger player who continually forgets about his animal companion. I think he’d just prefer to play without one. Has anyone made a Ranger playbook/build that doesn’t integrate an animal companion?