We just had an awesome “Last breath” roll.

We just had an awesome “Last breath” roll.

We just had an awesome “Last breath” roll.

Our Bard, a woodsman with a loving family and good village life (in a village being stalked by a werewolf) was slain in a confrontation with the aforementioned werewolf.

As the battle continues, and the rest of the party drive the wolf off (But fail, once again, to kill it), the Bard stands on a dark shore, with a black marble table, and two matching chairs. in one sits a dark-robed figure, with no face visible. “PLEASE, HAVE A SEAT”. the figure says. “YOU HAVE A GOOD LIFE. A LOVING FAMILY, AND WELL-RAISED CHILDREN”. The figure says, reaching into it’s robe, and taking out a deck of Tarot cards “IT IS RARE TO SEE ONE LIKE YOU ARRIVED SO YOUNG” He takes three cards from the deck. he turns over The Wheel of Fortune “A GOOD LIFE, AND LIVING.” he turns over The Emperor “WELL DISPOSED AND DILIGENT CHILDREN” and he turns over The Lovers “THE LOVE OF YOUR FAMILY. YOU MAY STRIDE THROUGH MY GATES, HEAD HELD HIGH, OR”

he turns the cards over, and shuffles them “YOU MAY CHOOSE ONE CARD, AND KNOW THAT PART OF YOUR LIFE WILL FOREVER FALL TO RUIN. YOUR FAMILY WILL DRIFT APART AND ABANDON YOU, OR YOUR FORTUNES WILL SOUR, AND LEAVE YOU IN PERPETUAL POVERTY. OR ELSE YOU WILL WATCH YOUR CHILDREN BECOME LAYABOUTS, OR PETTY THIEVES, OR PRODIGALS.”

Meanwhile, the party has driven the werewolf away, and the ranger falls to her knees, shouting to the goddess Frigga to save him, bring him back, “he’s my only family goddammit” (she is the bards half-great great aunt). her player has taken “god amidst the wastes”, and is petitioning her deity, so I tell the bards player to pick one of the cards, and take it out of the stack, and reshuffle.

While the Bard sweats over whether to take the card, or walk through the gates, the Wizard realizes… he is standing next to a portal to the feyrealm, says “ritual to bring him back, while he still hasn’t passed through the gates?” and I give him “well, you’ll piss off the fey beyond the portal, and you’ll annoy death” . He accepts.

On the shores of the black gates, I ask the Bards player “When you get pulled back, are you reaching for a card, or standing up from the table?” and he says that, when the threads of silver light wrap around him, he was reaching for the top card. “I’LL LEAVE THE TABLE SET” death says as the bard is drawn back from the black gates

Trying to make a hack of the game to run a “twilight of the gods/Magic”.

Trying to make a hack of the game to run a “twilight of the gods/Magic”.

Trying to make a hack of the game to run a “twilight of the gods/Magic”. Here are the Very WIP playbooks I have for it

(yes, they are ripped from CW, frankly, it made my life easier)

https://drive.google.com/file/d/1-QLFgr-3GZ8Z48cVl8LH_Gz-0gs-GqD3/view?usp=sharing

Two moves for an upcoming “Survival-horror” section where the part (well, three of them) are going to descend into a…

Two moves for an upcoming “Survival-horror” section where the part (well, three of them) are going to descend into a…

Two moves for an upcoming “Survival-horror” section where the part (well, three of them) are going to descend into a cavern labyrinth.

Fucks with your Head

When you lead the group, roll +Wis

on a 10+, gain 1 hold, and another if you venture through an infested area

on a 7-9 gain 1 hold, and venture through an infested area

Spend 2 hold to find a safe place to camp, or 5 to reach the end of the labyrinth

Eyes in the dark

When you guard against the things in the dark, roll +str

on a 10+, your group remains safe

on a 7-9, as above, but:

*You get clawed, bitten, and torn at, take 1d8 damage

*You lose your torch, and need to replace it, mark off two uses of adventuring gear

*Your group takes detours to avoid the monsters, lose 1 FwyH hold

Venture into danger

When you find youself in a heavily infested area, roll + Con

on a 10+, 2 are true (your choice)

on a 7-9, 3 are (still your choice)

*more are clawing at the door

*You’re outnumbered 5-1

*The torches are out

*It isn’t just the “normal” ones

*You guys are separated

Could we workshop these?

So, my players may have killed a usurping goddess, suckered the original god before he could reclaim his deific…

So, my players may have killed a usurping goddess, suckered the original god before he could reclaim his deific…

So, my players may have killed a usurping goddess, suckered the original god before he could reclaim his deific status. To be fair, the usurper was planning to masacre the players home country (and probably kill several other gods) and the original god was a god of treachery (Though, for the record, I was going to have him not betray them, just to mess with their heads). The players gave the godhood to one of their hirelings (who was almost dead from the fighting.)

The hireling in question was an aspiring bard, so I figure she will become a goddess of stories and songs. aside from the obvious upsets of a new goddess, and the loss of one of the “Evil” gods, I am trying to think of some small move to give the party, to represent their personal relationship with one of the gods

The Bard Queen’s Favour

When you Share stories or songs with another person, roll +Cha. On a 10+, choose 2, on a 7-9, choose 1.

You find comfort in them, heal 1d6 damage.

You find inspiration in them, Take +1 forward

You reflect on you expiriences, Mark xp

They open up to you. ask one question from Charming and Open list.

Any opinions on this?

I’m workshopping a couple moves.

I’m workshopping a couple moves.

I’m workshopping a couple moves.

a bit of backstory: My players are about to assault a goddesses keep, and I want a way to deal with an opponent so superior to them, that going toe to toe with them is functionally suicide. To this end, I designed two custom moves for fighting her.

*Invincible*

When you deal damage to Einora without an opening, the damage is negated, and she instead turns her wrath upon you.

*Wrath of the goddess*

When you face the full wrath of Einora, roll + Dex (If dancing away and evading) or +Str (if blocking, parrying and otherwise goign toe to toe with her). On a 10+, choose 2, on a 7-9, choose 1:

*You evade or endure her onslaught

*You create an opening for an ally (Name who)

* You land a blow on her

can I get some feedback?

So I decided to stat up one of my adventure arc’s “Big Bads” recently, a demon with the power to possess several…

So I decided to stat up one of my adventure arc’s “Big Bads” recently, a demon with the power to possess several…

So I decided to stat up one of my adventure arc’s “Big Bads” recently, a demon with the power to possess several hosts at once. My idea was to have the hosts get stronger as the demon’s essence gets more concentrated. this is what I have.

Possessed Guards (25-13), Horde, Organized, Cautious

Gladeus: 1d6,

2 armour, 3 hp

Hivemind

His weakest form, with power so dilute, the host may as well be a mind-controlled human. Instinct: To infiltrate and sow Chaos

* Surround them casually

* Seize someone

* Kill off a problem

Possessed Guards (12-6) Group, Organized, cautious

Gladeus: 1d8+2 Forceful, close

2 armour, 6 hp

Hivemind, demonic

More concentrated, the demnos preternatural strength and speed show themselves now Instinct: To massacre opposition

* Brutalize someone

* Break their line

* Spread the taint

Possessed Guards (4-2). Solitary. Planar, Divine

Terrible claws: 1d10+4, 1 piercing, Messy, Forceful

3 armour, 14 HP

Truly demonic now, their form twists to reflect the demon within, and its power flows freely from them. Instinct: To unleash destruction

* Blaze with hellfire

*Smash something to peices

*Take on new vessels

The demon Incarnate. Solitary, Planar, Divine, Large

Blazing Brass sword: 1d12+6, 3 peircing, messy, forceful

Hellfire bolts: 1d12 +4, forceful, flaming, ignores armour

4 armour, 22 HP

Special qualities: winged, 4 armed.

The final host twists and roils, muscles and bones growing and expanding, new limbs exploding from their torso, until he takes on the demons true form

* Let loose hellfire

* Open a gate

* Spread to new hosts

So, I’ve learned that at least one of my players is on here, so as a preventative measure, If the phrase “Sheridan…

So, I’ve learned that at least one of my players is on here, so as a preventative measure, If the phrase “Sheridan…

So, I’ve learned that at least one of my players is on here, so as a preventative measure, If the phrase “Sheridan the bear-wrestling Mermaid” brings tears to your eyes, best to give this post a pass.

So, my players are fighting a demigoddess, and for reasons kinda hard to explain (rooted in the weird lore) I wanted her to have 5 demonic lieutenants. I have one so far, a shapeshifting infiltrator/ mind controller. and I know I also want a “Warmaster” type guy, but I still need three, and I’ve found that crowd sourcing ideas is usually pretty good. so just putting out feelers for ideas.

A custom move I am tinkering with.

A custom move I am tinkering with.

A custom move I am tinkering with.

A bit of background, in my campaign, most demons need to keep open a portal to the lower realms to sustain themselves, and when they are killed, sometimes the portals collapse into gemstones. I wanted to make a move for using these to draw on otherworldly power, how does this seem?

When you release the power of an astral ruby, say what you intend to do, and roll +Cha, on a 10+, choose 1, on a 7-9, choose 2

* You owe the demon realm’s master a debt.

* You take 1d8 damage, ignores armour, from the magical backlash

* You unleash a non-hostile demon, who will do what he pleases

On a miss, the demonic power does whatever it damn well pleases.

I like it so far, but kinda want a mechanic for me to say “Theres not enough power in that gem to do that, you’ll get a limited effect”. any suggestions?

How would you telegraph to your players that the cult-leader they are going to fight has achieved godhood…

How would you telegraph to your players that the cult-leader they are going to fight has achieved godhood…

How would you telegraph to your players that the cult-leader they are going to fight has achieved godhood (demigod-hood).

I don’t want to send them in blind, but I am having trouble thinking of how to announce “Oh yeah, and BTW, sh’s a legit goddess now”, without just saying it (And even if I did, they might just chalk it up to crazy cultist talk).

also, how would you stat a goddess (im tempted to go the”No HP, Just moves and description” route, but I feellike some custom moves might be called for, like “When you strike a god(dess)…”).

I would like some assistance with a magic item.

I would like some assistance with a magic item.

I would like some assistance with a magic item.

My players have just fought a cult of the god of magic and secrets. they are a very unkind group (sacrificing passerby’s, trying to set the forest aflame because their enemies were hiding there), but they also are supposed to be slightly sympathetic, the paladin’s organization hunts them, and is trying to eradicate their faith (Their exact words, upon sighting the paladin, were “Kill the oppressor!”)

So, how could I make a magic item to reflect that?