The art of Ben Sack – these are images I plan to show players to visualize the City of Dis.

The art of Ben Sack – these are images I plan to show players to visualize the City of Dis.

The art of Ben Sack – these are images I plan to show players to visualize the City of Dis.

http://www.bensackart.com/portfolio.html

I just discovered the existence of (and immediately read) the Calvino Cycle.

I just discovered the existence of (and immediately read) the Calvino Cycle.

I just discovered the existence of (and immediately read) the Calvino Cycle.

I love it! Kudos to everyone involved in its creation; it is a true love letter to If on a Winter’s Night a Traveler

So I’m doing the Planarch analog for superhero games as a supplement for the upcoming Worlds in Peril, currently…

So I’m doing the Planarch analog for superhero games as a supplement for the upcoming Worlds in Peril, currently…

So I’m doing the Planarch analog for superhero games as a supplement for the upcoming Worlds in Peril, currently down to its last 60 hours on Kickstarter (assuming it funds at that level). Thought it might be interesting to some folks here. Could probably also use it in a genre-mashup to play superheroes in Dis, which would be nuts.

Originally shared by J. Walton

To go with the previously published picture:

PERILOUS WORLDS: Renegade Superheroes in a World Gone Mad is a mini-supplement for Worlds in Peril by J. Walton that provides two things: (1) a streamlined ruleset for quick pick-up-and-play superhero one-shots and (2) guidelines for playing superheroes in a variety of different settings outside of urban heroics, inspired in part by the author’s unpublished work on the Age of Apocalypse sourcebooks for Marvel Heroic Roleplaying.

On an alien planet, in a magical land, in a zombie apocalypse, in an alternate reality, in a far-future dystopia, or if supervillains take over… the world’s heroes still rise. How are they different and what do they fight for in a world gone mad?

These two portions of the supplement can be used together or the guide to alternate superhero settings can be injected directly into your ongoing Worlds in Peril game.

Unlocked for all backers (in PDF form) at $21,000.

Yeah, essentially Perilous Worlds : Worlds in Peril :: Planarch Codex : Dungeon World. It takes the standard superhero premise and complicates it to do stories in the vein of the Age of Apocalypse, Planet Hulk, 2099, Days of Future Past, the Guardian of the Galaxy, the Legion of Superheroes, Kingdom Come, the Dark Knight Returns, Watchmen, Avengers Forever, Exiles, What If?, etc.

https://www.kickstarter.com/projects/63676387/worlds-in-peril/posts/838336

Something I’ve been thinking about.

Something I’ve been thinking about.

Something I’ve been thinking about.

Originally shared by J. Walton

I know work is crazy when my brain starts churning out new game ideas that I don’t have time to work on.

Planarch 3030: Cyberdungeonpunk in the Medium-Future

They say the City of Dis used to be nestled among an infinite sea of planes. No more. Now there is only the City Unbound, stretching endlessly from horizon to horizon, composing everything that is.

The golden age of the Sultana’s rule is a thing of legend. Now the Ten-Thousand Parishes are ruled by the kleptocratic Guildsmen, who stare down at us from their megalithic citadels of onyx and brightstone.

They say they protect order and free commerce, but we know they are only indulging their greed-fueled debauchery while we struggle with nothing and the city itself slowly dies, starved of new planes to consume and new places to expand into.

But there are new possibilities to strike back or at least get by. The Loom of All Fates, crafted by the spiderfolk, connects everything together, even the lowliest freebooter and the pinnacles of the Guildsman hierarchies. Lawlessness is rising as the hold of the Guilds and their lackeys begins to strain. New faces have appeared in the city, claiming to come from obscure planes that Dis has not yet fully assimilated. A time of change, of reckoning, is coming.

Where will you stand when the basalt pillars begin to fail?

What’s next for the Planarch Codex? I just recently joined so I’m only aware of “Dark Heart.”

What’s next for the Planarch Codex? I just recently joined so I’m only aware of “Dark Heart.”

What’s next for the Planarch Codex? I just recently joined so I’m only aware of “Dark Heart.”

My group found rolling Perilous Journey for moving throught the city kinda awkward and clumsy, so I wrote up a new…

My group found rolling Perilous Journey for moving throught the city kinda awkward and clumsy, so I wrote up a new…

My group found rolling Perilous Journey for moving throught the city kinda awkward and clumsy, so I wrote up a new custom move

Are We There Yet?

When you traverse a Parish of Dis roll +WIS.

On a hit you arrive at your planned destination. On a 7-9 choose 2.

• You are either harassed, attacked or pick-pocketed.

• You become entangled in local affairs or events.

• You arrive very late.

• Someone separates from the party and gets lost.

I really enjoyed the Planarch Codex game I ran at Dreamation, and am looking to run some more locally!

I really enjoyed the Planarch Codex game I ran at Dreamation, and am looking to run some more locally!

I really enjoyed the Planarch Codex game I ran at Dreamation, and am looking to run some more locally! To give the briefest glimpse into how it went:

1. This band of freebooters was: mammodon, ratfolk-doppleganger, djinn-doppleganger, djinn-vampire, nirvana wasp, and this human (SO WEIRD) with an embedded demoneye (oh ok).

2. The second job involved time wizards.

If you’re up for reading more:

More play report: http://games.forgreatjustice.net/2014/02/planarch-codex-at-dreamation-2014-wandering-through-dis/

Discussing the procedures: http://games.forgreatjustice.net/2014/02/more-about-that-planarch-codex-game/

I’m quite interested in some discussion about the procedures in the second post. I think the class-hacking I did has some potential if done right.

http://games.forgreatjustice.net/2014/02/planarch-codex-at-dreamation-2014-wandering-through-dis/