DANGEROUS FRIENDSHIPS

DANGEROUS FRIENDSHIPS

DANGEROUS FRIENDSHIPS

Hi guys! Can you help me check if this reasoning is correct? (see diagram)

Yesterday the pc lvl 1 rogue was exploring town with an evil Drow npc, and the Drow npc ordered the pc to climb the tower and open the top door lock (30 feet high) and retireve the treasure within. The lock was fire-trapped and the rogue suffered trap damage and the explosion blew him away and fell to the ground and died from the fall. I feel sad for the player and I think maybe it was a little too much for the little guy and no fun for anyone since the pc did not make the choice to climb the tower for himself.

Where collaborative world building overrides secrecy at the game table?

Where collaborative world building overrides secrecy at the game table?

Where collaborative world building overrides secrecy at the game table?

It has been said that secrecy is quintessential to a good role-playing experience. That is, the GM is not telling you everything there is to know, and uncertainty creates paranoia that drives the players minds into exiting situations and role playing.

But with collaborative world building like DW, players feel that they know what there is to be known, anything beyond that has not been created.

What do you think?

Hi guys!

Hi guys!

Hi guys! I need some advise on move design. I have an adventure of old school Ravenloft with a Grave Elemental (a summoned creature made up of grave soil, tombstones, corpses and the like). I got to make some moves for it. I came up with these:

– Burst from under their feet

– Spew lesser undead

What do you think? What other creepy moves would you use for a RL campaign?

HOW DW HELPED ME RUN AD&D

HOW DW HELPED ME RUN AD&D

HOW DW HELPED ME RUN AD&D

Hi guys, yesterday I ran my first hard encounter in a while. I am running an AD&D Campaign and all characters are 1st level. They ran into a Cyclopskin lair and as you may know that sure spells death for any 1st level characters. When I prepared the encounter I thought, this guy is gonna wack them good but then I noticed if the Cyclopskin just go and kill them the combat is going to be frustrating and boring so I designed my own Cyclopskin moves: – Cause a lot of wreck around, – Call his clan, – Do something really stupid.

Pcs: a human fighter, a human paladin, a halfling thief and a human cleric.

The fight went like this:

Round 0: Pcs find a stinky cave with heaps of copper coin and a small chest among the dirt. (The monster’s nest) The paladin detected evil and found none at the moment.

Round 1: Cyclops wrecks trees behind the pcs screaming “Thiefs shall be food for Kahagar” (I even named the guy, I am so DWish proud!) the trees fell on the sides squishing some fireflies that were cought in the wreck starting a fire on the trees near the cave. The Fighter jumped and slashed the monster with a bloody wound. The Paladin blocked the cyclopskin way towards the others and yelled at the thief and cleric to run to safety. The thief grabbed the chest and ran screaming “if I’m gonna die I’m gonna die rich!” followed by the cleric “this is all your fault”.

Round 2: The Cyclopskin grabbed one of the fallen trees now on fire to use as a club and smashed the ground making a terrible attack against all the pcs. Some saved others suffered minor damage from the rocks that were thrown in the air from the blow. The paladin decided to climb the giant to wrestle the tree off his huge grasp and did climb but was left hanging from the Cyclopskin club/tree on fire. The fighter set up at the ground to catch the paladin and yelled at the Cyclopskin “We don’t have your treasure the thief went the other way!” to this the creature answered by calling his clan for reinforcements. The Paladin fell from the monster and the fighter did a great job catching him. Meanwhile the priest wrestled the chest from the thief to get rid of it (and the creatures chasing it) he found a map in the chest.

Round 3: the Clan of Kahagar arrived very angry and clubbed him after understanding what he wanted, the Paladin (named Galahad) read the map and found a nearby underground pass were they could hide from the monsters if they decided to chase the party. The others ran after him to safety (?) underground at some place called Skullport (sounds cozy!)

🤣

I loved playing AD&D this way and all I do was think DW-wise. Thanks!

Hi guys and gals, I’ve noticed that many of you are posting your monsters here in the tavern.

Hi guys and gals, I’ve noticed that many of you are posting your monsters here in the tavern.

Hi guys and gals, I’ve noticed that many of you are posting your monsters here in the tavern. I wonder what place you prefer to post your monsters in. The Dungeon World Tavern or the Codex (http://codex.dungeon-world.com/)?

Hi everyone, I was away for a while, I missed you all!

Hi everyone, I was away for a while, I missed you all!

Hi everyone, I was away for a while, I missed you all! I live now in a very small underdeveloped town in an island far from civilization in a third-world country. I think there are 5000 souls or less in the area and I need some ideas for finding new players. I am considering “making” new players like for instance, chatting to friendly people about the hobby of roleplaying and the DW game, etc. It is really frightening sinc there is a lot of religious old-fashioned cults and I am afraid I might be tagged with the “devilish” tag. Honestly I could use some ideas. Thanks!

Hi guys, remember this move?

Hi guys, remember this move?

Hi guys, remember this move? “Last Breath: When you’re dying you catch a glimpse of what lies beyond the Black Gates of Death’s Kingdom (the GM will describe it). Then roll (just roll, +nothing—yeah, Death doesn’t care how tough or cool you are). ✴On a 10+, you’ve cheated Death—you’re in a bad spot but you’re still alive. ✴On a 7–9, Death himself will offer you a bargain. Take it and stabilize or refuse and pass beyond the Black Gates into whatever fate awaits you. ✴On 6-, your fate is sealed. You’re marked as Death’s own and you’ll cross the threshold soon. The GM will tell you when.” QUESTION: Can you give me ideas on bargains for the 7-9 result?

DW focuses on action rather than story or character development.

DW focuses on action rather than story or character development.

DW focuses on action rather than story or character development. My problem is that now my adventures and the character in them are not memorable. I used to make memorable adventures, planning every minutiae to amaze and cause sensation, surprise and excitement, now I leave blanks, and I have become lazy, it is too easy to wing DW that I don’t prep anymore, at least not like I used to. My adventures are not memorable anymore. I don’t feel the joy of preparing carefully designed plots, no more grand finales anymore. Am I missing a point? Is there a way to balance story development and character story development and action? Please I could use some piece of advice.