DW focuses on action rather than story or character development. My problem is that now my adventures and the character in them are not memorable. I used to make memorable adventures, planning every minutiae to amaze and cause sensation, surprise and excitement, now I leave blanks, and I have become lazy, it is too easy to wing DW that I don’t prep anymore, at least not like I used to. My adventures are not memorable anymore. I don’t feel the joy of preparing carefully designed plots, no more grand finales anymore. Am I missing a point? Is there a way to balance story development and character story development and action? Please I could use some piece of advice.
DW focuses on action rather than story or character development.