Where collaborative world building overrides secrecy at the game table?
It has been said that secrecy is quintessential to a good role-playing experience. That is, the GM is not telling you everything there is to know, and uncertainty creates paranoia that drives the players minds into exiting situations and role playing.
But with collaborative world building like DW, players feel that they know what there is to be known, anything beyond that has not been created.
What do you think?