Soul Gambler – Compendium Class
Based on Ket (on the Critical Hit Podcast) and the Vestige Warlock of 4e.
Soul Gambler – Compendium Class
Soul Gambler – Compendium Class
Based on Ket (on the Critical Hit Podcast) and the Vestige Warlock of 4e.
Compendium Class – Balefire of Rage
Compendium Class – Balefire of Rage
The Balefire is inspired by the 4E Ardent, especially the Euphoric Ardent, that i allways pictured as a Sith Warrior, infusing himself and his allies with Rage to better harness the Dark Side.
So the Balefire is all about raging against the machine but not a Barbarian per se. I tried to invoke the power point/psionic focus mechanic a bit with the moves.
I hope you like it,
please critique and comment
Quick vote
Quick vote,
i want to be creative next week and work on some c.classes inspired by some 4e concepts (and the Critical Hit Podcast)
Would you prefer them to come out one for one or as a big bundle at the end of the week?
WARFORGED
WARFORGED
A Design sketch i threw together for +Maarten Roex .
This is the first race i designed so i am really interested in feedback. The Druid is a bit weak i think
#dungeonworld #Memes #dungeonworldmemes
#dungeonworld #Memes #dungeonworldmemes
So here is my problem with Dungeon World
So here is my problem with Dungeon World
Greetings people, most of you know me as a fan of the system, someone that has a good grasp on what it’s about and how you use it. I think i give quite good avice on here and DW is certainly a system i really like.
So why am i more interested in AW and Monsterhearts despite having not much experience in either genres?
They promote roleplaying.
hey hey stop it right here,
roleplaying is not only talking in character – that is for sure. DW is totally cool in making you make choices for your character and defining him trough play.
Still, in AW or MH you need to talk to people way more then in DW. It’s about Community and Interpersonal Drama as much as it’s about cool action. You have more things that make you relate to other people and interact with them.
Now i know that DW is basically fantasy-action-movie World and not Song-of-Ice-and-Fire-and-Intrigue-World.
Having a focus on making people talk in character to each other and NPCs is much harder to do in DW.
You can do all those things but it’S not as much regular part of play.
Do you agree?
That is why i played AW with my group, to get them to stay in character more and interact with people. We played Mouse Guard before and that game is a bit more about community and interacting but a lot of the time you are out in the wilderness and only need to talk in your patrol (and a lot of stuff can be done OOC). So we played AW and we had lot’s of this stuff.
How do you get interacting in character more into DW?
Theory: Show downside of equipment basically has to go together with another move.
Theory: Show downside of equipment basically has to go together with another move.
Can you give an example where Shwoing the downside isn’t one of those too:
– Deal Damage
– Put someone in a spot
– Deal Damage
– Take away their ressources
– another GM move
?
Nicholas Bronson and i had a quick Play here in on a post to help him get monster moves better.
Nicholas Bronson and i had a quick Play here in on a post to help him get monster moves better. I thought it was quite instructive and put it together into a document
#DungeonWorld
So how do you play Dungeon World in an established setting with heavy heavy Metaplot?
So how do you play Dungeon World in an established setting with heavy heavy Metaplot?
So what Fantasy Archetypes are not covered in the Game right now?
So what Fantasy Archetypes are not covered in the Game right now?
be prepared that i will argue how to do it with the given material.