#BardWeek #repost of #compendiumclasses I did that fit the bard really well.

#BardWeek #repost of #compendiumclasses I did that fit the bard really well.

#BardWeek #repost of #compendiumclasses I did that fit the bard really well.

The Maestro. Owning a Bar fits the Bard better then any other class I think.

https://docs.google.com/document/d/1_O0YFdOrPUiVJiOua2R7ct1hoVlfViJWmtekYnwE80I/edit?usp=docslist_api

The Lighthearted Trickster. Fitting the pacifist bard as well as the trickster really well.

https://docs.google.com/document/d/1OEZ_KB5_U61O6XBz5j0m71drqpK3dQ0rAMbmX97SxiQ/edit?usp=docslist_api

The Jack of all trades. Because the Bard already fits the archetype and is the master of Multiclassing!

https://docs.google.com/document/d/1Zkn3wC2dq05f2E3qUJbNF7bhhtFKRrHlqQzx2rpSr6k/edit?usp=docslist_api

Crane Archer. Maybe not directly obvious but e AA offers a lot of flexibility and utility to fire arrows that are useful to the party right now.

https://docs.google.com/document/d/1lkBF-ce7D2Ys_4oe6nUaLaKfEbCmvv-blSKIGZDzORs/edit?usp=docslist_api

Soul Gambler. Performers gambling for their soul to be better performers are also a well known trope, at a gambling bards anyway.

https://docs.google.com/document/d/1_kjttvqX9RouCYa_ziCswJNolaEUTPapIK-jmd6dtLM/edit?usp=docslist_api

Two 6- results from the session yesterday I really liked:

Two 6- results from the session yesterday I really liked:

Two 6- results from the session yesterday I really liked:

1. The ranger trying to climb up the robe really fast so she can her her comrades who are attacked by 4 guards. She rolls a 5 and I tell her, just as she is really close to the top of the castle wall, one of the guards sees her and the robe and cuts it down with his sword. “And suddenly you feel gravity pulling on you, really hard”

(She is a dexterous elf and was able to grab on to something during the fall)

2. Unrelated to the move in question suddenly there is rumbling and energy coming from underground. Unknown to the party the ritual downstairs has gotten horribly wrong. Instead of turning the dark cultist noble immortal in enchanted the whole castle, turning everyone that died there into a zombie. The effect is still on. And zombies only die to head wounds.

That will be fun.

#BardWeek

#BardWeek

#BardWeek  

Arcane Art Discussion Part 2 – The 4 options 

Heal 1d8 damage

+1d4 forward to damage

Their mind is shaken clear of one enchantment

The next time someone successfully assists the target with aid, they get +2 instead of +1

After talking about initiating the move yesterday, let’s focus on the actual mechanical things you can do with it.

1. extra damage (can stack up to a +3d4) 

This is pretty self explanatory and is probably used a lot.  A potential +6 damage is nothing to sneeze at. Especially when someone has means of doing “automatic” damage, like on a defend. Since you can upgrade to 3d4 on level 6, this would give an ally 6+3d4 damage, so roughly 12 autodamage with jsut this move and defend. Not that bad. 

Try to work out if you can use this damage boost with magical attacks or area/multiple attacks like Blot out the Sun. 

2. Healing (potentially 3d8 healing) 

Not much to say here. Stacks nicely with the Invigorating Cleric move. 

3. Clearing their mind of an enchantment

Now this is where the real utility comes in. Most of the times there is not much you can do on short notice when the Ranger is mind-controled or the the Fighter has bloodlust cast on him. 

You can use these kinds of effects more often as a GM too since the party has a better way of dealing with them. In fact, you should. Give a bard the opportunity to use this part of his ability and be extra cool and useful. If this never comes up it is a missed opportunity for the game. 

4. +2 when adining. 

This one isn’t so flashy or oviously useful then the other options i think. However, it boosts teamwork in the whole group. If you use this it means that someone has to aid and that more helping happens in the group. If you have THIS ONE action that you really want to succeed this is the way to pull it of. Using this mode often will make everyone more into a teamplayer. If you are helping yourself most of the times be sure to pick up the A Little Help From My Friends move to get a tasty +1 yourself. With your 6 bard bonds you should be well equipped to helping everyone. 

#BardWeek

#BardWeek

#BardWeek  

Arcane Art Discussion Part 1 – Observations on the trigger 

When you weave a performance into a basic spell, choose an ally and an effect:

Heal 1d8 damage

+1d4 forward to damage

Their mind is shaken clear of one enchantment

The next time someone successfully assists the target with aid, they get +2 instead of +1

Then roll+Cha. ✴On a 10+, the ally gets the selected effect. ✴On a 7-9, your spell still works, but you draw unwanted attention or your magic reverberates to other targets affecting them as well, GM’s choice.

If we look carefully at the trigger then a few things become clear. 

1. The performance does not have to be music. A performance can be a lot of different things. Of course the choice of an instrument in the gear section wants to lead you into this direction but there is no reason to be bound to that. You could easily use this move by dancing (think maybe 1001 nights dance of the 7 veils or whirling dervishes) or painting (drawing little things in ink that come to live and effect the world). You could do for longer time perfomances like knitting but you would kind of limit yourself in the utility of the move. Keep those things in mind if you pick up the Ritual Move. Weaving fates is a common trope in multiple mythologies.

2. The performances don’t all have to be the same thing. If you define the effects you can choose as specific songs or actions you enrich the game play and have more interesting choices. For example my Elf Bard uses elven song magic. When gives out extra damage he binds his voice to the allies weapon, giving it extra sound force when it hits. That he can do pretty fast. Healing someone takes a longer time since he has to sing the whole song of healing. Its not really possible for him to do that during combat. Clearing an enchantement can be done either quite fast (when the effect is limited or weak) or takes quite a long time if the magic is strong (think Cinderella sleep). By doing this you have a clear trigger and clear action that the effect is related to. So don’t only describe your bard starting to play her lute but say what kind of song it is and how the magic is created from it. This leads me to

3.  You turn your performance into a spell. It is a magical effect. You don’t only inspire people by your actions, you are creating MAGIC. When you have a bard in the game then Music 8or other performances) literally ARE magic. So as a GM ask questions about this. Is this true for everyone in the Dungeon World or a specific bardic ability. Where did the bard learn her craft? Is she the only one that can create magical effects like this? 

As a player it also allows you to create extra visual effects or magical undertones to your character. In one game Christopher Weeks played a Bard that used throatsinging to vibrate reality and change some part of it. It was not really healing but changing the events so that the spear didn’t hit as deep. 

This might answer the question of why the bard starts playing her lute while everyone else gets ready for combat. Its not only silly froliking around. Its magic with a tangible effect. This is baked into the bard class. 

Am i wrong in these observations? What are your feelings on the trigger conditions? Anything i missed? 

Hello friends

Hello friends

Hello friends, 

once again its time to step into the fray. To focus our minds and songs to just one topic! Here the words and spread them through the Dungeon World, ’cause #BardWeek  has arrived!

So put some new strings on your lute and oil your pipes!

Dust of the spellbooks in forgotten languages and lets all give praise to the almighty Bard! King of support, Queen of socializing and maybe greatest scholar in your campaign. 

Lets all deepen our Bard Expertise, create some new songs and moves for them and discuss all the things that make the Bard just so unique and special. 

Let the neverending song begin! 

[mic-drop]

http://www.youtube.com/watch?v=leLgke1jp4k