So maybe I will do a hangout later (20:30 ish) about what we can run Dungeon World in a more torchbearer like style.

So maybe I will do a hangout later (20:30 ish) about what we can run Dungeon World in a more torchbearer like style.

Originally shared by T. Franzke

So maybe I will do a hangout later (20:30 ish) about what we can run Dungeon World in a more torchbearer like style.

Is anyone interested in joining me or would like to see that?

Pirate World Strech Goals!

Pirate World Strech Goals!

Pirate World Strech Goals!  

http://www.kickstarter.com/projects/2041872302/pirate-world-the-explosive-dungeon-world-fate-sour  

Originally shared by James Hawthorne

Stretch Goals!

* New Class: The Physicker. Vital Humors, Foul Miasmas, Leeches

* More Art!

* Pirate World Locations; a creation guide and tons of unique locations/ location types to explore

* Tim Franzke’s awesome compendium class collection

* New Class: The Marked: draws power from the ritually carved/ tattooed/ marked runes on their skin

* Even more art!

* 10+ more Backgrounds! Including Trapper, Thieving, Sharpshooter, Demon-whisperer…

* Compendium Playbooks of all the Pirate World classes

* Piratify the core Dungeon World classes, and re-jig them to accept Backgrounds

* New Class: The Astrophage; psychic voids who feed on the energy of stars, and unleash it in displays of short but terrifying power.

* Pirate World random encounter guide. Play a Luncheon World adventure with 0 prep, in twenty – forty minutes, with adventures customised just for Pirate World.

and the final stretch goal, release DW under Creative Commons attribution in June 2014, if the project hits around £10,000

The general theory behind all this is all the extra money goes towards adding more content to your books. The basic thing is more funds =  more art!

I don’t want extra stuff people have to pay more for; you guys have already invested in the project, so you should reap the rewards without having to put more money in!

Stretch goals will probably be every £500, as I think they’re much more exciting at regular intervals. Hopefully we meet most, if not all of them! How do they look? Are they things you guys would want? Is there something missing?

Having a Dungeon World “Monster Hunter” (not the videogame) campaign might be interesting.

Having a Dungeon World “Monster Hunter” (not the videogame) campaign might be interesting.

Having a Dungeon World “Monster Hunter” (not the videogame) campaign might be interesting. Gives you the chance to at least use all these cool and dangerous monsters. 

Okay, big Compendium Class Discussion.

Okay, big Compendium Class Discussion.

Okay, big Compendium Class Discussion. 

Hello tavernites, 

please tell me about your experiences with Compendium Classes in your games. 

Do you know what they are? If not, please tell us and we will help you.

Do you use them? IF yes, which one and why? 

If not, then why not? 

Is finding the right one the problem? Do you thin k the mechanics don’t match exactly what you want or are triggers just to specific and weird? 

I feel like writing a trigger condition is at least part of the CC power level. 

Having something like “if you are an Elf” is probarbly not as powerful/useful as a class that required you to “sleep in a bath made out of the blood of the 8 ancient dragons”. 

However, writing a CC with this trigger will do nothing for 80% of the games because

1. most people don’t have 8 ancient dragons

2. most characters probarbly won’t kill all of them

Therefore you should approach the trigger condition of a Compendium Class with a grain of salt. If you think the mechanic and thematics match your game but the trigger condition could never happen in your game then change it to something matching. 

Right? 

That is maybe one of the most important parts of writing Compendium Classes, writing triggers that are thematic enough to make sense for the class but are also archievable in a broad amount of games. 

Next point; 

do you telegraph that there are compendium classes that you think are “legal” for your game or do players have to stumble into them? Some CC make total sense for that, these things that link to specific actions in game that could happen to everyone (like surviving a deadly threat by dumn luck) and you should not telegraph them, otherwise it might lead to werd behaviour at the table. Others require specific actions that most people maybe don’t even think about. Like making a pact with the elemental spirits. 

So how do you handle this at your table? 

Do you allow Compendium Class entry by backstory, therefore allowing access at Level 2 (1?) ? 

Anything else you want to talk about concerning this topic?

Thanks again to anyone that participated in Bard Week.

Thanks again to anyone that participated in Bard Week.

Thanks again to anyone that participated in Bard Week. 

I kinda hoped people would be more exited about the Bard but not every class can be the Druid/Wizard. 

Special thanks to Kasper Brohus for making cool compendium classes out of (slightly) wacky concepts. 

Stay ready for Ranger Week! It starts at the 25. of November! 

#BardWeek

#BardWeek

#BardWeek  

Elven Spell Songs 

Elven Spell songs are a mechanic from Burning Wheel and are there to represent the magic songs we see in works like the Lord of the Rings. 

Here is my port of them into Dungeon World 

Not all of them are useful, some are pretty powerful and i am not completely sure how “balanced” they are. 

Enjoy: 

When you are an Elven Bard 

WONDROUS ELVEN VOICE

When you sing ancient elven songs as part of your Arcane Arts, add this option to your list

– Cause Wonderment 

Wonderment is the feeling of awe and maybe insignificance that fills the heart of every non-elf hearing the elfs sing. When affected by wonderment the target can’t do anything but listen in awe, flee the voices or weep for this beauty. Any action that threatens the life of someone affected by wonderment brakes this spell. 

Once you have taken Wondrous Elven Voice you may take these elven spell song moves instead of class moves 

AIR OF GATES

When you sing the Air of Gates to a door or gate and ask “what lies beyond” roll+CHA. 

On a hit the door or gate opens 

On a 7-9 it will close after a short time again and won’t respond to your singing any longer. 

ALARM

When you sing the song of watch to yourself to stay vigilant during the night, roll+CHA to take Watch. 

ANTHEM OF COURAGE

When you sing the Anthem of courage before a battle, roll+CHA

On a 7- choose 3 elven allies, on a 10+ choose all your elven allies that hear your anthem. 

They take +1 forward to deal with fear during to battle. 

CHANT OF OFFERING 

When you perform the Chant of offering while presenting your wares, roll+CHA 

On a hit you attract potential buyers for all but the weirdest of goods. On a 10+ add your charisma to the profit you make. 

DOOM OF STRENGHT 

When you sing the grim song of the Doom of Strenght over a dying ally and name a task for them to accomplish right now roll+CHA. 

On a hit they are infused with your magic and get up to fulfill the task. On a 10+ they can’t be killed again in the pursuit of this. 

After the task is fulfilled the ally passes through the black gates of death and even divine magic can’t bring them back. 

GIFT OF SPEED 

When you sing the Gift of Speed to your elven steed, roll+CHA

On a 7-9 your horse gets +1 control forward. On a 10+ it gains +1 control ongoing as long as you sit in the saddle. 

LAY OF THE HORSE 

When you sing Lay of the Horse while in the saddle, you can use its cadence and verse to communicate with your horse and hear its thoughts. You may also sing its first verse to call your horse to your side. 

LYRIC OF HEALING

When you recite the Lyric of healing over a wounded elf roll+CHA.

On a hit every healing done to your ally is maximised while you continue singing. On a 10+ they also heal 1d4 hitpoints. 

RECITATION OF AGES 

You can sing the Recitation of Ages to yourself to remember. Add “The Grant histories of the Elfs” to your Bardic Lore expertises. 

RHYME OF TONGUES 

When you perform the Rhyme of tongues with someone or something that you can’t communicate with roll+CHA 

On a 7-9 choose 1, on a 10+ choose 2 

– They can understand you

– You can understand them 

SONG OF ARBORS 

When you harmonize the Song of Arbors with the wind in the leaves of a natural forest, roll+CHA

On a hit you can communicate with the old trees nearby. On a 10+ they also have directly useful information for you. 

SONG OF BONDING 

When you intonate the Song of Bonding in a duet with a fellow elf you gain a Bond:

____ and i are bond forever by the Song of Bonding. 

At anytime you can ask the GM 

“Is my bonded partner in danger” and they will answer you truethfully. 

SONG OF MERRIMENT 

When you twitter the Song of merriment around a hearth or campfire, all dark thoughts, anger and worries are washed away and everyone experiences a moment of pure joy

SONG OF SILENCE 

When you utter a single syllabel from the Song of Silence to someone, roll+CHA.

On a 7-9 your target can’t raise their voice to address you. On a 10+ they can no longer use their voice at all until you stop recitating the Song to yourself in silence. 

SONG OF SWORDS

When you lift up your voice in the Song of Swords over your elven Blade, roll+CHA 

On a 7-9 choose 1, on a 10+ choose 2 

– Your blade gains an additional range category as long as you keep singing 

– Your blade gains piercing 2 as long as you keep singing

– Your blade can harm incorporeal beings as long as you keep singing

– You can share your blessing with another elven blade 

STRAIN OF FAR SIGHT 

When the air is filled by the Strain of far sight song, roll+CHA. 

On a hit your view expands and you can see as far as an eagle can. On a 10+ you can also ask one question from the discern realities list. When you stop singing the effect ends. 

SUPPLICATION OF THE WIND 

When you raise your voice to the gales in the Supplication of the Wind, roll+CHA

On a hit choose 1

– The wind strengthens into a storm

– Bring winds to doldrum 

– Put winds into your sails in a direction of your choice 

On a 7-9 the effect lasts only for a short while. 

You may also sing this song and ask the winds how long a storm will endure, they will answer you. 

THRENE OF THE CHAMELEON

When you whisper this song under your breath, roll+CHA 

On a hit you are invisible to anyone not directly looking for you as long as you stand still. 

On a 10+ you can still move around slowly without loosing this effect. 

Remember that your song might still be heard.  

WEATHERSONG 

When you sing the Weathersong under the morning sky you may ask “What will the weather today bring”, the GM will answer you truthfully.  

#BardWeek

#BardWeek

#BardWeek  

Dwarfen Instruments 

Dwarfen instruments are made out of heavy metal alloys and are exhausting to play. Due to their sturdy nature they weight 1 (instead of 0) but can be used as a Close Weapon. 

Any Bard playing a Dwarfen instrument can use CON instead of CHA for Arcane Arts. 

Typical dwarfen instruments are 

Bagpipes, trombones, cornettes, washboards and drums. 

Dwarfen Bard Racial Move: 

When you use a Dwarfen Instrument for Arcane Arts and you grant an Ally extra damage, their next attack also gains the forceful tag. 

(you may start the game with a dwarfen instrument. Tell us what it is and who made it for you)

#BardWeek

#BardWeek

#BardWeek  

Maybe one of THE bard tropes is the bard that travels from village to village, seduces people and then gets into trouble with their significant others on the next day. 

Therefore: 

FOOLING AROUND 

When you seduce a GM character someone after an evening of performance, roll+CHA 

On a hit you get some interesting information out of the pillow talk. 

On a 7-9, choose 1 complication 

– In the heat of the moment you divulge some information you shouldn’t have.  Tell the GM what it is

– You get caught by their significant other or parents

– They will fall in love with you and will cause a scene 

You may choose an extra option from the 7-9 list, if you do you learn some information that is useful to your current adventure or troubles.  

#BardWeek

#BardWeek

#BardWeek  

Do YOU have any cool Bard stories from your games?

(does not have to be from Dungeon World) 

I played a Bard in a game run by David Reichgeld. We where checking out a cult in a mountain monastery. It turns out they had captured a god and where harvesting it for its divine flesh. The god would regrow the flesh but it gave the cultist increased power and abilities. The god was chained to a giant stonetable by obsidian chaines (the only thing that can hold a divine being) . During the fight i rolled a miss and so the god grabbed me in it’s giant hand and started to squeeze me, meanwhile it communicated with my character  mentally. I used this connection to parley with the god. I offered to free him if he gave me some of his power in return. 

The Wizard used the presents of a god as a place of power and fullfilled the ritual. 

It was actually a protector god of children so my character got the ability to make children believe whatever he said (with the option to multiclass into cleric moves later)

It was a really cool scene and end to our one-shot.