Okay, big Compendium Class Discussion.
please tell me about your experiences with Compendium Classes in your games.
Do you know what they are? If not, please tell us and we will help you.
Do you use them? IF yes, which one and why?
If not, then why not?
Is finding the right one the problem? Do you thin k the mechanics don’t match exactly what you want or are triggers just to specific and weird?
I feel like writing a trigger condition is at least part of the CC power level.
Having something like “if you are an Elf” is probarbly not as powerful/useful as a class that required you to “sleep in a bath made out of the blood of the 8 ancient dragons”.
However, writing a CC with this trigger will do nothing for 80% of the games because
1. most people don’t have 8 ancient dragons
2. most characters probarbly won’t kill all of them
Therefore you should approach the trigger condition of a Compendium Class with a grain of salt. If you think the mechanic and thematics match your game but the trigger condition could never happen in your game then change it to something matching.
That is maybe one of the most important parts of writing Compendium Classes, writing triggers that are thematic enough to make sense for the class but are also archievable in a broad amount of games.
do you telegraph that there are compendium classes that you think are “legal” for your game or do players have to stumble into them? Some CC make total sense for that, these things that link to specific actions in game that could happen to everyone (like surviving a deadly threat by dumn luck) and you should not telegraph them, otherwise it might lead to werd behaviour at the table. Others require specific actions that most people maybe don’t even think about. Like making a pact with the elemental spirits.
So how do you handle this at your table?
Do you allow Compendium Class entry by backstory, therefore allowing access at Level 2 (1?) ?
Anything else you want to talk about concerning this topic?