Another thought: Does anyone else’s group prefer to use miniatures and a battlemat?

Another thought: Does anyone else’s group prefer to use miniatures and a battlemat?

Another thought: Does anyone else’s group prefer to use miniatures and a battlemat? I found weapon ranges easy to convert to squares but it was weird trying to handle precise movement.

Okay!

Okay!

Okay! First combat of the campaign was interesting. The party of four arrive in an antechamber and are looking at the doors to the tomb. I used the Fire Beetle stats for Kruthiks, just removing the flame gout.

They attacked the party from four holes in the walls, emerging one at a time to a total of 12, only one or two attacking anyone at a time. Half the party nearly died. They made their first camp outside  the doors of the dungeon in order to heal enough to enter  it.

Whoops.

Our Thursday group is outside a king’s tomb and the boss of the dungeon is the king’s ghost.

Our Thursday group is outside a king’s tomb and the boss of the dungeon is the king’s ghost.

Our Thursday group is outside a king’s tomb and the boss of the dungeon is the king’s ghost. One of my players is about to use Contact Spirits to summon the king’s ghost. I think this will lead to initiating the boss fight somewhat early…

Had another teenage DW session last night and only one thing went seriously wrong in my opinion: Player suggests he…

Had another teenage DW session last night and only one thing went seriously wrong in my opinion: Player suggests he…

Had another teenage DW session last night and only one thing went seriously wrong in my opinion: Player suggests he lifts the corpse of an octopus-man and throws it across the room as an improvised ranged weapon. Rolls 15 before I can think of a way to suggest that is completely impossible. Buh.

Three 14-year-olds asked me to run Dungeon World with the Grim World playbooks last night.

Three 14-year-olds asked me to run Dungeon World with the Grim World playbooks last night.

Three 14-year-olds asked me to run Dungeon World with the Grim World playbooks last night. Two of them were new to the system. I chose the Indigo Galleon starter because it was familiar and I had no prep time. Spoilers follow.

The party was Lucifer, a Dhampir who is a Slayer, Flesh, a Faceless Necromancer, and a Dwarven Skirmisher. The initial demands from the imperials were rejected, as the Dhampir spat in everyone’s face, but after the town was 50% polymorphed poultry, and the remaining fishermen started taking matters into their own hands, the party had five minutes of amoral shenanigans before following the quest hook with a fisherman’s corpse in a canopic jar.

Once at the shipwreck, the Slayer went straight into the hold to look for clues, while his allies climbed up to the top deck to wrestle with the Sea Ghouls. The Necromancer animated “Old Fishy” to great effect and the Skirmisher darted around the deck. There was some great improv as the Dwarf cobbled a sail-scrap-and-seawater bandage and the Slayer announced he had a solar-powered-glowstone which he must handle with protective gloves, or burn.

They triggered the acid ward on the vault, but picked the lock and promptly ransacked the entire ship while the tide came in and sun sank lower. Great Discern Realities checks were rewarded with a scroll of invisibility, the captains-senator’s journal about Hobart’s personality (+1 ongoing to parley with the remaining pirates) and a clue: Hobart’s necklace in the water by the tentacle tracks in the sand.

With the light low and waters high, the party followed the other tracks to the mountains and two of them hastily levelled up for tonight’s session.

I’m dropping two RPG newbies into #DungeonWorld this Saturday, and can’t decide on an adventure.

I’m dropping two RPG newbies into #DungeonWorld this Saturday, and can’t decide on an adventure.

I’m dropping two RPG newbies into #DungeonWorld this Saturday, and can’t decide on an adventure. I’ve already run Ungu, Drazhu, Indigo, Dosadaemon and even adapted something from Vornheim. I’m contemplating Purple Worm Graveyard, as it would be less deadly than Sersa Victory ‘s Black Plume Mountain

Does anyone in the tavern have a new favourite module they would recommend? I generally don’t like “starters” (the ones with impressions, etc) as they work better with established players. I need an adventure which will throw them into something exciting but not demand me to improvise as much, as I’ll be explaining rules and encouraging player improvise more.

I bet Grim Portents Zine issue #2 will have something perfect, but after I run this one.

Last night, I was trying to come up with some custom moves for the climactic scene of today’s #DungeonWorld…

Last night, I was trying to come up with some custom moves for the climactic scene of today’s #DungeonWorld…

Last night, I was trying to come up with some custom moves for the climactic scene of today’s #DungeonWorld adventure. What does everyone think of these?

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When you bond the Eye of the Cyclops to Shaman Liri’s staff, roll+DEX. On a 10, choose two. On a 7-9, choose one:

* The eye bonds firmly and will not shake loose during the healing ritual;

* It doesn’t take very long;

* The giant spiders don’t see you there.

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When you call upon the Eye of the Cyclops to heal the LightStone, roll+WIS. On a 10, the stone is healed and your foes banished by the light coming from the newly-restored stone. On a 7-9,  choose two:

* You aren’t blinded during the ritual;

* Shaman Liri escapes harm;

* The staff doesn’t explode.

On a miss the ritual fails unless you choose none of he above.

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I’m new to this and I realise that the “Shaman Liri escapes harm” choice/outcome isn’t actually linked to the trigger, it’s just something that can happen in the scene. Is this a bad idea?

So my Thursday lunchtime group has a thief who previously cheated death by making a bargain that he would steal at…

So my Thursday lunchtime group has a thief who previously cheated death by making a bargain that he would steal at…

So my Thursday lunchtime group has a thief who previously cheated death by making a bargain that he would steal at least one item per week, but never keep anything he stole, instead giving it to the first person he meets.

Today, he was almost killed (momentarily swallowed whole, then cut free shortly after asphyxiation) by a purple worm and must make a new bargain with Death. Any suggestions?