Had another teenage DW session last night and only one thing went seriously wrong in my opinion: Player suggests he…

Had another teenage DW session last night and only one thing went seriously wrong in my opinion: Player suggests he…

Had another teenage DW session last night and only one thing went seriously wrong in my opinion: Player suggests he lifts the corpse of an octopus-man and throws it across the room as an improvised ranged weapon. Rolls 15 before I can think of a way to suggest that is completely impossible. Buh.

17 thoughts on “Had another teenage DW session last night and only one thing went seriously wrong in my opinion: Player suggests he…”

  1. interesting. One thing that I’ve really had to overcome is becoming too attached to my monsters/situations. I want to be able to enjoy with the players when they outsmart my monster, or when they can avoid an entire battle with some clever thinking. It’s still something I’m working on, but I hope to get to the point where I enjoy the players outsmarting me. 

  2. Isn’t the GM supposed to tell the players when they trigger a move?

    IMO, just because someone rolls before you can tell them what is happening or possible doesn’t mean they get a freebee. I think its part of training the players on how to play DW.

  3. “rolls 15” means he’s +3 STR.

    And, an octopus is less densethan a human.

    But that’s not the point.

    Why do you say “impossible”? Was there some fiction statement that says it can’t absolutely be done?

  4. (Edit: I posted this reply to Diego before Adam showed up)

    Diego Minuti  – That’s why I let it slide, but something about it irked me. It was a one-shot double-sleepover campaign but I think long-term campaigns need a touch less gonzo maverick rolling.

    (Now-Redundant question to Adam sluggishly removed)

  5. Jay Haase is completly right here. However, if you have then figured out what move this is or if it is a move you can keep the result of the die roll still – it is not a big deal. 

  6. Actually, Tim Franzke and Jay Haase it’s up to the whole table;

    “Everyone at the table should listen for when moves apply. If it’s ever unclear if a move has been triggered, everyone should work together to clarify what’s happening. Ask questions of everyone involved until everyone sees the situation the same way and then roll the dice, or don’t, as the situation requires.”

  7. It sounds like there’s another issue here, namely that you and at least one of your players have conflicting ideas of what’s a reasonable or possible action given your fiction.  One way to resolve this could be to raise the question to the group as a whole – something like “I’m not sure you’re strong enough to fling a limp body that weighs as much as you do across the room.  What does everyone think?”

    Once you raise that question, you can mention your concerns about gonzo maverick behavior and you all can collectively decide what tone you want for the game.

  8. David Tench Pretty much what I said at the time, but in the spirit of letting 14-yo boys enjoy the system, I let it go. I just had to grumble about it afterwards because it bugged me and has occasionally happened with older groups.

    Adam Koebel – Now that I’ve caught up with my own thread, thanks to you and the rest for your help. I reckon I need to pre-negotiate gonzo levels with each campaign, when it is a campaign.

    DW Pre-Nup!

  9. Nice move, good old school d&d was actually gonzo, you know, so that fits perfectly (:

    Since its an octopus he flung around it might not let him deal damage, but let him create a distraction depending on circumstances, take +1 forward

  10. So a Traveller GM is responsible for these tabletop manners? Unexcusable Matt Horam! You must look deeper into this and root the heretic out! This poor boy’s future is in your hands.

Comments are closed.