One of my players is about to take the Monk class with a vow of silence and I CANNOT WAIT to separate him from his…

One of my players is about to take the Monk class with a vow of silence and I CANNOT WAIT to separate him from his…

One of my players is about to take the Monk class with a vow of silence and I CANNOT WAIT to separate him from his allies and have the enemy interrogate him!

Now that my adventure is about 4,500 words long, I wonder who I should ask about pre-editing feedback without going…

Now that my adventure is about 4,500 words long, I wonder who I should ask about pre-editing feedback without going…

Now that my adventure is about 4,500 words long, I wonder who I should ask about pre-editing feedback without going public before publication?

House Rule of the day: Defy Danger +DEX in my game now reads: “…by moving quickly, quietly or carefully” to…

House Rule of the day: Defy Danger +DEX in my game now reads: “…by moving quickly, quietly or carefully” to…

House Rule of the day: Defy Danger +DEX in my game now reads: “…by moving quickly, quietly or carefully” to explicitly cover more of the traditional DEX tasks.

Final room of the dungeon today and the fighter defeats the boss and claims his magical weapon for his own.

Final room of the dungeon today and the fighter defeats the boss and claims his magical weapon for his own.

Final room of the dungeon today and the fighter defeats the boss and claims his magical weapon for his own. The ranger wants to steal it. This could get interesting…

Well, this battle was way too easy, which I should be happy about, having nearly killed them in every room up until…

Well, this battle was way too easy, which I should be happy about, having nearly killed them in every room up until…

Well, this battle was way too easy, which I should be happy about, having nearly killed them in every room up until this.

[Original Briarwood post]

[Original Briarwood post]

[Original Briarwood post]

Inspired by The Sanguine Forest and a few or the other Starters, this morning’s idea is to write a solo DW adventure with lots of little dangers/opportunities and one big monster/treasure.

The forest is a front, wedged between mountaincliff caves and a hungry sea. The map is a series of circles arranged like a hexgrid, each containing one danger or opportunity (magic fountain, mushrooms, thorns, a lost backpack, snakes) and failures in one circle could attract dangers from an adjacent circle.

The whole thing would be a quest for the big treasure, and the player could explain why they had to go alone.

I am making this asap.

A player of mine lost his eighth character today (counting Dragon Age, D&D, Numenera and Dungeon World).

A player of mine lost his eighth character today (counting Dragon Age, D&D, Numenera and Dungeon World).

A player of mine lost his eighth character today (counting Dragon Age, D&D, Numenera and Dungeon World). A hobgoblin corruption corpse punched the head off his warforged.

I almost felt sorry for him this time.