Since Dungeon World emphasizes mapping… :D

Since Dungeon World emphasizes mapping… 😀

Since Dungeon World emphasizes mapping… 😀

Originally shared by Praveen Kulkarni

Historical Urban Location Factors  

Historically, two factors impacted the location of cities; their defense and commercial capabilities. Defense is more a site issue since it relies on a defensible physical location while commerce is more a situation issue that expands the opportunities of a site by putting it in a wider framework of commercial relations.

http://people.hofstra.edu/geotrans/eng/content.html  

Improvements in engineering capabilities later on the industrial revolution would make the advantage of rivers for commercial sites of lesser relevance, particularly with the development of rail and highway systems. Still, once a location has been selected and capitalized upon, the city will remain even if the initial location factors are no longer highly relevant. Thus, a large share of the world’s urban agglomerations were set using some of the above location factors.

To put it plainly, if we rebooted right now most of these cities would be located almost anywhere else first.  

(http://edge.org/response-detail/23860)

#CulturalTechnicalDebt   #Edge  

#wizardweek  New wizard race! The kobold! Basically, this is a magical trap-maker :)

#wizardweek  New wizard race! The kobold! Basically, this is a magical trap-maker 🙂

#wizardweek  New wizard race! The kobold! Basically, this is a magical trap-maker 🙂

Kobold: When casting a harmful spell, you may store the spell in a rune inscribed by yourself on any solid surface. If you do, the effects from the spell are released on the first person who touch it.

Just out of curiosity, how many of you have watched the “GM’ing the World” hangout?

Just out of curiosity, how many of you have watched the “GM’ing the World” hangout?

Just out of curiosity, how many of you have watched the “GM’ing the World” hangout?

I would like some feedback on it, and I’m pretty sure the others would as well. Everyone on the panel wanted to do it again, but we felt that the first time was a bit rough.

We just finished the first #gmingtheworld  panel, and I think that it was a great success, despite the fact that we…

We just finished the first #gmingtheworld  panel, and I think that it was a great success, despite the fact that we…

We just finished the first #gmingtheworld  panel, and I think that it was a great success, despite the fact that we went two thirds overtime.

This time we talk about first sessions, and we intend on following up with “prep & fronts” some time in the future.

Anyway, enjoy!

http://www.youtube.com/watch?v=IZ1v_O-pbJY

One thing I learned about Dungeon World last time I GM’ed: Crossbows are awesome loot.

One thing I learned about Dungeon World last time I GM’ed: Crossbows are awesome loot.

One thing I learned about Dungeon World last time I GM’ed: Crossbows are awesome loot.

First of all, because they are expensive. 35 coins! Second, they are useful; some classes can’t start with a ranged weapon or they have to choose them on the expense of something else.

The party started out being attacked by a big log of an ogre and 4 human henchmen. The ogre had a big club and some chainmail, but the humans hard short swords (8 coins each) and crossbows (35 coins each), along with a bundle of arrows (1 coin each).

They kept all the arrows, but they sold the 4 swords and two of the crossbows. For simplicity, I used a “sell for half” guideline, but they still crammed out 86 coins from looted equipment alone! I rolled random treasure for the ogre, and he yielded another hundred.

In essence; suddenly everyone who wanted to now had longswords and shields. Now they’re saving up for plate armor for the paladin and the fighter.

Oh, and one thing I figured out during this game; when players search a body, asking if it has anything of value, telling them to roll a d10 while consulting the chart on page 228 will produce a resounding cheer. 🙂

This is going to be a weird question, but if I have a bond with someone, does he have that bond with me?

This is going to be a weird question, but if I have a bond with someone, does he have that bond with me?

This is going to be a weird question, but if I have a bond with someone, does he have that bond with me? When reading the rules, it wasn’t immediately clear to me, and it greatly affects the roll+bond when you aid or interfere.

How would you pitch Dungeon World to another role-player?

How would you pitch Dungeon World to another role-player?

How would you pitch Dungeon World to another role-player? I’ve been thinking about this a lot, as I really want to “pitch it right”. I’ve been thinking about signing up as GM at Fastaval 2014, so I feel it needs some polishing.

I invite you to write down your game pitch below, I’d love to see it 🙂

My pitch

Dungeon World is a fantasy role-playing game. It differs from mainstream RPG’s mainly on two accounts.

1) Characters are, mechanically, comprised of moves, rules that says exactly what happens when they pursue a specific course of action. Each class has their own set of “Class Moves”, making then uniquely capable at fulfilling their intended role in the party.

2) It does away with the binary outcomes of Success vs. Failure. Instead there are three margins of success; “what you wanted”, “what you wanted but at a cost or compromise”, and “the GM decides the outcome but you get an experience point”. Whatever you roll, something interesting happens making every roll count.

In case people didn’t see it!

In case people didn’t see it!

In case people didn’t see it!

I’ve made a small blog post describing the “GM’ing the World” initiative. It’s a panel about GM’ing Dungeon World, and maybe even *World games in general, but we will almost exclusively be discussing community provided topics and questions!

If this interests you, read the post! There’s a link to a questionnaire, in case you want to contribute with questions and topics. Thanks for your participation!

http://wp.me/p2YBsP-fF

The “GM’ing the World” panel talk is coming!

The “GM’ing the World” panel talk is coming!

The “GM’ing the World” panel talk is coming! If you are interested in the project, please fill out the form below! There’s only 2 questions and a suggestion box, and you don’t even need to answer both questions 🙂

For those who’d like to join the panel, the hangout will be hosted on Friday the 23rd. We’ll need to find an agreeable time though.

The form is made by Joshua Bailey! Thanks a lot mate!