How would you pitch Dungeon World to another role-player? I’ve been thinking about this a lot, as I really want to “pitch it right”. I’ve been thinking about signing up as GM at Fastaval 2014, so I feel it needs some polishing.
I invite you to write down your game pitch below, I’d love to see it 🙂
Dungeon World is a fantasy role-playing game. It differs from mainstream RPG’s mainly on two accounts.
1) Characters are, mechanically, comprised of moves, rules that says exactly what happens when they pursue a specific course of action. Each class has their own set of “Class Moves”, making then uniquely capable at fulfilling their intended role in the party.
2) It does away with the binary outcomes of Success vs. Failure. Instead there are three margins of success; “what you wanted”, “what you wanted but at a cost or compromise”, and “the GM decides the outcome but you get an experience point”. Whatever you roll, something interesting happens making every roll count.