Any ancient history fans in the house?

Any ancient history fans in the house?

Any ancient history fans in the house?

The Pompous Boots

These boots were crafted by priests for a mighty general of an ancient republic. A heroic warrior, then a mighty statesmen but ultimately a failure – the owner of these boots died fleeing civil war, cut down by traitors in a foreign land.  While he was in his prime, however, it was said he could call up loyal soldiers wherever his feet touched the ground.

Whoever wears these boots may stamp their feet, call out a prayer to the gods of Glory and Vanity and from the earth before them will spring up a unit of unearthly warriors, ready to serve in battle.  The soldiers wear bronze armor in the old style, and carry shields and spears and short, stabbing swords.  They cannot speak, nor do anything but follow orders in battle.  When they are slain, they vanish with a bright flash.

When you stomp the pompous boots upon the battlefield, roll + CHA:; on a 10+, pick two, on a 7-9, just one.

– your soldiers are particularly brave, tough and loyal

– you do not have to wait until the next full moon to summon them again

– the soldiers carry magical weapons capable of damaging ghosts, spirits and the like as well as flesh

The incredibly-talented Nate Marcel is auctioning off some original DW art. Check it out!

The incredibly-talented Nate Marcel is auctioning off some original DW art. Check it out!

The incredibly-talented Nate Marcel is auctioning off some original DW art. Check it out!

http://www.ebay.com/itm/121059549140

http://www.ebay.com/itm/121059549140

Random Move of the Day

Random Move of the Day

Random Move of the Day

Always Outnumbered, Never Outgunned

If you find yourself in need of a weapon, choose a weapon from the equipment list and roll + WIS.  On a 10+ you have it (you had it all along, you find it miraculously nearby, etc) on a 7-9 you either have something like what you wanted (but not exactly) or you expose yourself to danger or harm first.

The sweet irony of converting some adventures – the ones that were awkward and had no background in D&D are PERFECT…

The sweet irony of converting some adventures – the ones that were awkward and had no background in D&D are PERFECT…

The sweet irony of converting some adventures – the ones that were awkward and had no background in D&D are PERFECT for dropping PCs into.  Tournament Adventures?  SO GOOD.

“You are here.  Shit is happening.  WHY IS IT HAPPENING?”

Some random thought courtesy of a short chat with Stras Acimovic regarding the racial move for the Barbarian.

Some random thought courtesy of a short chat with Stras Acimovic regarding the racial move for the Barbarian.

Some random thought courtesy of a short chat with Stras Acimovic regarding the racial move for the Barbarian.

“Outsider” can mean elf, human, dwarf, halfling, lizardman, mastodon, thri-kreen, etc etc from somewhere-not-here but it can ALSO mean TIME TRAVELLER or something weirder, still.  Dead man brought back to life?  Embodied elemental accidentally trapped on our plane.  

Get crazy with it.

WHAT WE LEARNED.

WHAT WE LEARNED.

WHAT WE LEARNED.

– Human civilization is just post iron-age, and centers on a single massive city-state with sub-states.

– Humanity is sponsored by and worships a single deity

– The Man-God is actually just an upstart, mysterious, incredibly powerful animistic spirit

– The Storm Queen has allied the tribes against the Legions of Man spreading into the wilderness

– Avon and Kithracet have both met the Storm Queen, but only Kithracet knows her as such, and is working in secret for her gain

– All Elves hail from the Southern Continent

– Dark Elves walk the old paths, High Elves are imperialistic and have advanced science

– Swamps and mire have slowed Elven advancement into human lands

– All magi can know their own with a secret sign

– Spirits learn ambition from humans and a hunger for worship, growing fat, wicked and corrupt

– Women are forbidden by law to wield magic, except Holy Virgins

– Avon does not give even one fuck about that last rule, she does what she wants

– Cassius met with a local heretic, a sweet, kind, community-focused woman who left the city-state behind and her awful life in the slums to make a new life in the frontier.  Surprisingly, he did not kill her or act like a dick.  Unfortunately, she is a secret snake cultist and has used her charm magic on him.  It’s complicated.

LEAVE SPACES / ASK QUESTIONS, KIDS

Playing our second game (aka “When Shit Gets Real”) tonight of the new campaign.  Starring:

Playing our second game (aka “When Shit Gets Real”) tonight of the new campaign.  Starring:

Playing our second game (aka “When Shit Gets Real”) tonight of the new campaign.  Starring:

Yig the All-Mighty, Mammodon Barbarian

Shank (not his real name), the Thief

Kithracet, Dark-Elven Fighter

Cassius, Beautiful Facist Paladin

Avon, the Child-Wizardess

In the first session, we hit the ground running with a burning inn and some very angry primordial-reptile cultists out to get the PCs.  After the danger was escaped, we found out why the PCs were here (investigating some disappearances) and learned a little about the world.  Some of my favourite gems;

– Shank has a very shady past he’s running from

– Dark Elves / High Elves are divided by their emotions (like Romulans / Vulcans)

– The Mammodon are an ancient race, dedicated to guardianship of the Dragon Graveyard in the Far North

– Cassius worships God.  The God.  He is everywhere.  Thing is, God hates women and non-humans.  Cassius, however, does not.  This is a source of pain and shame for him.  

– Avon was abandoned by her mother, a hedge-witch, and has been fending for herself with the help of Yig

I’m really excited to learn more about, well, shit … everything.

Today’s minor DW revelation: the GM’s choice to make a hard move vs.

Today’s minor DW revelation: the GM’s choice to make a hard move vs.

Today’s minor DW revelation: the GM’s choice to make a hard move vs. a soft move can be a huge element in determining tone for a game.

Adventure Time?  All soft moves.

Warhammer Fantasy?  All hard moves.

Most D&D games fall somewhere in-between.

I wonder how difficult it would be to make a kid-friendly Dungeon World hack.

I wonder how difficult it would be to make a kid-friendly Dungeon World hack.

I wonder how difficult it would be to make a kid-friendly Dungeon World hack.  I’d say the current earliest age for the game, as written, with no hacking, is about 12+.  Okay with cartoony violence, understands the difference between reality and fantasy, etc.

I wonder what it would take to make it 10+ or 8+ or just those with a mom or dad as GM?