Today’s minor DW revelation: the GM’s choice to make a hard move vs.

Today’s minor DW revelation: the GM’s choice to make a hard move vs.

Today’s minor DW revelation: the GM’s choice to make a hard move vs. a soft move can be a huge element in determining tone for a game.

Adventure Time?  All soft moves.

Warhammer Fantasy?  All hard moves.

Most D&D games fall somewhere in-between.

31 thoughts on “Today’s minor DW revelation: the GM’s choice to make a hard move vs.”

  1. I’m confused. What are hard and soft moves? Are these in the game? I thought there was weapon speed factors. Is those hard and soft moves? Are he in game? Teh game? Teh gamez? I like this post on Google+ it shows initiative and pretty. You should post more like this on Google+. It is hard and soft?

  2. That is one of the things I love. Want to run a monster but not have it destroy them, you can do it. Want to make it harder, easy to do on th fly.

  3. Make players roll unexpectedly. “Trying to catch the serving girl’s attention for another ale, huh? In this crowded place? In that outfit? Sounds like you’re defying danger!”

    Do that. A lot. It’s hard, you will need to be steadfast.

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