The sweet irony of converting some adventures – the ones that were awkward and had no background in D&D are PERFECT…

The sweet irony of converting some adventures – the ones that were awkward and had no background in D&D are PERFECT…

The sweet irony of converting some adventures – the ones that were awkward and had no background in D&D are PERFECT for dropping PCs into.  Tournament Adventures?  SO GOOD.

“You are here.  Shit is happening.  WHY IS IT HAPPENING?”

6 thoughts on “The sweet irony of converting some adventures – the ones that were awkward and had no background in D&D are PERFECT…”

  1. See I am actually thinking about writing that into my games rules Kasper Brohus start with the characters doing their awesome, then during the games progression it s the complications that showcase why they failed at something they should normally be good at. Does this seem like a useable thing to explicitly state in the writing or just leave it unspoken?

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