I’ve been noodling with the monster creation rules, and decided to stat up some Lovecraftian beasties for fun.
I’ve been noodling with the monster creation rules, and decided to stat up some Lovecraftian beasties for fun. How do these look to y’all?
Dark Young of Shub-Niggurath
Solitary, Huge, Terrifying
Ropy tentacles (d10+3 damage) Close, Reach
20 HP, 1 Armor
Special Qualities: Exquisite loathsomeness
Instinct: To serve its mother
Bite with its many puckered maws
Trample a victim beneath its hooves
Resemble a tree
Deep One
Group, Stealthy, Intelligent, Organized
Claw (d8 damage) Close
10 HP, 1 Armor
Special Qualities: Amphibious, Immortal
Instinct: To breed
Call others of their kind from the sea
Execute a prodigious leap
Conspire and infiltrate
Gug
Solitary, Large, Intelligent
Double claws (b[d10+1] damage) Close, Reach, Messy
16 HP, 1 Armor
Instinct: To make a blasphemous sacrifice
Deliver a savage bite
Drag a victim back to its underworld city
Hound of Tindalos
Solitary, Planar
Proboscis (d10 damage) Close
12 HP, 0 Armor
Special Qualities: Teleportation, Time travel
Instinct: To hunt
Track its intended prey through time and space
Emerge from a fixed angle
Excrete blue ichor
Mi-Go
Group, Stealthy, Intelligent, Organized
Nippers (d8 damage) Close
6 HP, 3 Armor
Special Qualities: Wings, Interplanetary travel
Instinct: To experiment
Swarm
Wield an electric gun
Adopt a disquieting humanoid disguise
Extract and encase a living brain
Shoggoth
Solitary, Huge, Construct, Ancient, Amorphous, Terrifying
Constrict (d12+4 damage) Reach
27 HP, 1 Armor
Special Qualities: Maddening ululation
Instinct: To rebel against natural life
Gibber a madness-inducing cacophony
Engulf and consume