I was searching for inspiration to make some interesting monsters when I found this thing.

I was searching for inspiration to make some interesting monsters when I found this thing.

I was searching for inspiration to make some interesting monsters when I found this thing. It’s working miracles! For my next game, I’m gonna create a giant leech-turtle (shell of a turtle, but nasty leeches where head and arms should have been!), the last dodolphin family (they’re so intelligent that brain eating monsters hunted them down to extinction) and a swarm of very ferocious tiny hairy mangoose-lions.

http://spipes.deviantart.com/art/The-Random-Animal-Generator-190882155

http://spipes.deviantart.com/art/The-Random-Animal-Generator-190882155

A old-school monster that I tried to impart with a lot of plot-driving information. Maybe too much?

A old-school monster that I tried to impart with a lot of plot-driving information. Maybe too much?

A old-school monster that I tried to impart with a lot of plot-driving information. Maybe too much?

http://codex.dungeon-world.com/monster/81044

http://codex.dungeon-world.com/monster/81044

My first monster! I statted this up in 4e originally and it was always a favorite of mine.

My first monster! I statted this up in 4e originally and it was always a favorite of mine.

My first monster! I statted this up in 4e originally and it was always a favorite of mine. 

http://codex.dungeon-world.com/monster/59012

See this is how it’s done right. Way to go Dungeon World:

See this is how it’s done right. Way to go Dungeon World:

Originally shared by Moe Tousignant

See this is how it’s done right. Way to go Dungeon World:

“At our PAX Panel in a couple of hours we’re going to announce to everyone that the Dungeon World Monster Builder is live, but backers get it first. Let’s start making monsters: http://codex.dungeon-world.com/

http://codex.dungeon-world.com/

I’ve been writing monsters for a module I’m working on about death and afterlives, and I’ve been thinking about…

I’ve been writing monsters for a module I’m working on about death and afterlives, and I’ve been thinking about…

I’ve been writing monsters for a module I’m working on about death and afterlives, and I’ve been thinking about monster moves that don’t involve punching dudes in the face, giving players another, non-combat way to interact with monsters – especially ones with the intelligence tag. Taking advice from captain indigo in the DW thread on something awful forums about giving monster moves triggers, and set to work.

Trickster Demon

solitary, stealthy, devious, intelligent, hoarder, planar

Illusion Magic (D6 damage)

close, reach, near

8HP, 1Armor

Instinct:To confuse, trap, and trick

Special Quality:Illusions of desire and fear

Trickster Demons don’t focus on overt power or ruling great numbers. They use their powerful illusion magic and sharp wits to gain power by binding others in contracts. The Trickster traps you in it’s illusions of either your greatest desire, or your worst fears, and then binds you in a blood contract. your continued pleasure, or freedom from your nightmares, for a boon, a favor, or your servitude. Trickster Demons love bringing the living under their sway, so they can spread their influence to the living world. Their brand of power and cruelty is mundane in an unending tapestry of cruelty and struggle for power. In the Living world, their tricks, illusions, and blood contracts give them power, and command respect, fear, and obedience.

* When they are near, sense their deepest desires and darkest fears

* When they are vulnerable trap them in an illusion from their own mind

* When they are trapped in your illusions, offer them a bargain signed in their blood

* When they can help you reach the Living, demand it as payment

* When you are in control, preen and showboat your illusionary power

* When they have your True Name, be bound to the letter of their word.

Ment-Jador Inquisitor

Ment-Jador Inquisitor

Ment-Jador Inquisitor

Devious, Cautious, Group, Intelligent, Psionic, Terrifying

Face tentacles (d6), 6 HP, 1 Armor 

Close, Hand

Special Qualities: Telepathic

Slender tall humanoids with a tentacled cephalopodan head, the Ment-Jador are feared enemies of all living sentient creatures. The Ment-Jador harvest the living by latching on with facial tentancles and extracting their victims brain.

The Ment-Jador Inquisitors are the operatives of a larger cabal of the Ment-Jador, not only responsible for finding slaves and food but for advancing the alien aspirations and mandates of the preserved collective of ancestral minds.

Instinct: To seize power

– Stun everyone nearby with a psychic blast

– Dominate a mind

– Latch onto your face and begin extracting your brain

– Command a mindless servant

Aside: Ment Jador is Catalan for “Mind Eater”

For tonight’s session, I created a monster on the fly, not really writing up its move.

For tonight’s session, I created a monster on the fly, not really writing up its move.

For tonight’s session, I created a monster on the fly, not really writing up its move. I’m now trying to retroactively codify the creature. It was the corpulent bone harvester that redirected the PCs teleportation ritual (the backstory) to its lair.

Corpulent Bone Harvester

Magical, Devious, Intelligent, Large, Solitary, Terrifying

16 HP, 1d10+1, Armor 1

Reach

With rolls of skin slowly calcifying into bleached bones, breath that wreaks of death and decay, and teeth perfect for grinding bones to meal, the corpulent bone harvester is an abomination.

Instincts: to collect and devour bones

– Corrode flesh with a breath

– Draw souls to it

– Pin under crushing weight