SCEPTER OF THE APOCALYPSE DRAGON
SCEPTER OF THE APOCALYPSE DRAGON
When you wield the Scepter of the Apocalypse Dragon to set a disaster in motion, roll +cha. On a 10+, it happens as you desire it. On a 7-9, it gets out of hand, dealing more damage than you intended. On a miss, in addition to whatever move the GM makes, mark a box on a countdown called “The Awakening”.
ORB OF THE APOCALYPSE DRAGON
When you wield the Orb of the Apocalypse Dragon, you may breathe forth the elements: when you do so roll +str. On a 10+, deal your class damage to any number of targets you can see, and inflict such effects are as appropriate for being engulfed in flame or ice or whatnot. On a 7-9, you will deal your class damage to some additional targets of the GM’s choice, possibly including yourself. On a miss, in addition to whatever move the GM makes, mark a box on a countdown called “The Awakening”.
CROWN OF THE APOCALYPSE DRAGON
When you spend an hour or two meditating while wearing the Crown of the Apocalypse Dragon, lose any hold you had from it and roll +int. On a 10+, hold 3, on a 7-9, hold 1. On a miss, in addition to whatever move the GM makes, mark a box on a countdown called “The Awakening”. You may spend this hold to act with perfect foresight: describe how you do so and take +2 to any roll.
When any of these artifacts’ countdowns reach six boxes marked, their power is depleted, and the Apocalypse Dragon stirs in its slumber: all the world feels it. When all of the artifacts have done so, the Apocalypse Dragon awakens. Nice job, hero.