http://disinfo.com/2013/10/horrifying-necropants-iceland/
This should be a compendium class.
http://disinfo.com/2013/10/horrifying-necropants-iceland/
http://disinfo.com/2013/10/horrifying-necropants-iceland/
This should be a compendium class.
Starting a new, fairly low-fantasy campaign where magic will be almost entirely evil and I wanted some associated…
Starting a new, fairly low-fantasy campaign where magic will be almost entirely evil and I wanted some associated magic items. This is the first:
Mull’s Eye dangerous, 0 weight
A detached human eye that may or may not try squirming away on its optic nerve. When connected to an available eye-socket, surgically or otherwise, it will bond to its new owner.
When the owner views the remains of a dead being, they will be granted visions of that being’s final moments, and see precisely how their death came to be.
A previous owner was known to have gone mad, removing the eye themselves with a salad fork.
#BardWeek #Quest
#BardWeek #Quest
Hey tavern!
I have a quest for you! For bard week it would be really cool to create some magical instruments. Is anyone interested in doing that? Anyone got ideas?
http://www.mountainglenharps.com/modlogan/Grenn-Laser-Harp.jpg
Made a Deck of Many Things Variant for Dungeon World with the help of Jarrah James and…
Made a Deck of Many Things Variant for Dungeon World with the help of Jarrah James and notliterallyheadless.tumblr.com
Feedback is appreciated :3
#MagicItemMonday
#MagicItemMonday
Skull of Legends
A fine-boned elven skull carved and fitted so as to be worn as a helmet. When misidentified, appears to be the skull of some legendary leader and a token of good luck. While bearing the Skull, when you take the life of someone who has mocked you or belittled you, mark experience. When you make grandiose claims to an NPC about your own abilities, roll+CHA. On a hit, you can use your claims as leverage when parleying. On a 10+, take +1forward too. On a miss, you are nothing and everyone knows it. Take -1ongoing until you prove yourself.
Thoughts on improvement? In possession of a Lawful Paladin.
#MagicItemMonday
#MagicItemMonday
Lethe’s Draught
Aeneas moved by the sudden sight, asked in his ignorance what it might mean, what was that river over there and all that crowd of people swarming along its banks. Then the ghost of his father, Ankhises said:–“They are the souls who are destined for Reincarnation; and now at Lethe’s stream they are drinking the waters that quench man’s troubles, the deep draught of oblivion… They come in crowds to the river Lethe, so that you see, with memory washed out they may revisit the earth above.'”
–Virgil, Aeneid
Lethe’s Draught is as clear and flavorless as water, though holding a bottle of it to one’s ear reveals a faint whispering. Drinking this potion causes the imbiber to forget the events of the last several hours. Consuming two doses at once increases the effect to several weeks, and three causes complete, permanent amnesia.
A more concentrated distillation, Lethe’s Essence, can be used as an applied poison by thieves, though the effects are limited to only about an hour.
How would you port the Apparatus of the Crab over to DW?
How would you port the Apparatus of the Crab over to DW? I always liked this thing, and it could make for some fun times.
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/apparatus-of-the-crab
Dread-in-the-Box:
Dread-in-the-Box:
When the handle on the side is cranked, a slightly off-key peice of music, vaguely reminiscent of something the hearer listened to as a child is played.
When you crank the handle, everything within earshot of the box is paralysed with fear until the cranking stops. Once it does, the lingering fear effect may cause them to flee or become frenzied with rage, depending on natural inclination. In addition, roll +WIS. On a 10+, you are immune to the effect this time. Otherwise, you are horribly shaken by the sound, but can continue cranking, although doing so for long will be defying danger. On a miss, the box gets one step closer to opening. How many times can you use it before you release whatever horror is trapped inside?
#MagicItemMonday
#MagicItemMonday
Candle Blade
“Though we had slain the fire wolf, its fur continued to flicker with lingering traces of it’s magical flames. The enchanter was upon it even before the flames had died, carving at the monster’s flanks. ‘Do you think death could extinguish this fire?’ he asked of me.”
A large candle rendered from the fat of a creature that dwells upon the elemental plane of Fire. When lit, a blade of fire springs from the wick. The blade can be wielded like a regular sword, dealing an extra 1d6 points of fire damage when it hits.
The candle has only a few uses before it burns down to a stub. While the stub can be lit one more time to gain an extra use of the blade, the flames sear the wielder’s hand as the last of the wax is consumed.
I’m trying to figure out some magic items to give out to my party members, and would like the bright minds here to…
I’m trying to figure out some magic items to give out to my party members, and would like the bright minds here to offer some advice. I have two items I handed the party at the end of last session, and I’m not sure what they do.
Explanation of the place they found it: In our campaign, Death is a neutral entity that despises the undead, as they are pulled from his kingdom. And our cleric got the choice at the end of the first session: serve me or step through these nice black doors (he took the deal). So our newly minted cleric of Death and crew ran across an ancient pyramid that was constructed as a resting place of a previous Cleric and servant of Death to seal a crack in the wall of Death’s kingdom. After exploring the pyramid, they find and fight the defiled mummy of the cleric, breaking the spell holding him and opening the way to the tools he had in life: green leather armor and a heavy bronze sword.
And I have no idea what they’re going to do.