I noticed that different people describe Death with she, he and it.

I noticed that different people describe Death with she, he and it.

I noticed that different people describe Death with she, he and it. What is your Death like; maybe for example similar to Discworld’s Death, or maybe even Sandman’s Death? What is their appearance and personality? 

Made a Deck of Many Things Variant for Dungeon World with the help of Jarrah James and…

Made a Deck of Many Things Variant for Dungeon World with the help of Jarrah James and…

Made a Deck of Many Things Variant for Dungeon World with the help of Jarrah James and notliterallyheadless.tumblr.com

Feedback is appreciated :3

I was thinking of ways to do non-lethal moves and this is what I came up with:

I was thinking of ways to do non-lethal moves and this is what I came up with:

I was thinking of ways to do non-lethal moves and this is what I came up with:

False Swipe

When you attack an opponent with the intention to just knock them out, roll +STR.

on a hit deal your damage, halved. If the damage was enough to bring them to 0 HP, they are just knocked out for a couple of hours. On a 7-9 they get the chance to easily retaliate. On a 6- you are at their mercy.

I’m not sure if STR is the right stat or not, its not exactly powering through…

More new #hirelings !

More new #hirelings !

More new #hirelings !

I can’t think of any interesting introductions for them, but heres their abilities:

Cook

Bush Tucker

When you make camp the Cook can create +Skill amount of temporary rations. These rations are perishable and will last for a day or two at most.

Celebratory Feast

When you Carouse, you can choose to add +1 to the roll by having the Cook whip up a feast. However you now add this to the list of Carouse options to choose from:

• Nobody suffers food poisoning

Apothecary

Applied Theory

Any poison the Apothecary uses loses the dangerous tag and gains the mostly harmless tag. When you order the Apothecary to apply a poison to a weapon, drink or object, they take -1 ongoing to any other hireling skill or Loyalty. This effect lasts until they have considerable down time or medical attention to recover from accidentally poisoning themselves. 

Peculiar Brew 

When you have down time, the Apothecary can brew +Skill worth of any commonly commercially available poison or potion. However any home brew created by the Apothecary will have strange and unwanted side effects.

I’ve written up a draft for The Mimic class, inspired by Joe Banner ‘s compendium class: http://tinyurl.com/lcsxl24

I’ve written up a draft for The Mimic class, inspired by Joe Banner ‘s compendium class: http://tinyurl.com/lcsxl24

I’ve written up a draft for The Mimic class, inspired by Joe Banner ‘s compendium class: http://tinyurl.com/lcsxl24

Feed back would be great,

also suggestions for drives/alignments, names and looks. 

The Mimic

D6 Damage        Hp=10+Constitution

Background Moves

Who were you, or where did you come from, before you learnt the art of mimicry? 

Interpretative Dancer

– Once per a session you can substitute one stat for another in a roll. Describe how you do this in the fiction.

Warband Initiate

– You have been trained in basic arms; Ignore the Clumsy tag on armor.

???

–  Nobody knows where you came from, or where you’re going but you don’t seem to leave a lasting impression. +1 to Outstanding Warrants rolls, as long as you don’t reveal any noteworthy details about yourself.

Starting Moves

Live and Learn

When you are the target of an opponent’s move, you may opt to learn it. (GM must alert you if a move is being used).You start off with on free space to house a move. If all your spaces are full, overwrite a current move. You CANNOT learn and use PC moves for Mimic.

Mimic (INT)

When you dredge from your memory someone else’s move and attempt to recreate it, roll +INT. On a 10+ you succeed. On a 7-9 choose 2. On a miss the move gets away from you and leaves you in a precarious situation.

• You don’t think you will be able to recreate this move again; forget it.

• You draw unwanted attention with you display

• You are mentally drained, take -1 ongoing to INT.

• The recreation is not perfect.

Learnt Moves

☐Move: _________

Mirror Dance

When you Defend you can also spend hold to

• Take the hit from an opponents move, which was intended for another

• Automatically Mimic an opponents move, and use it against it. (You do not learn this move.)

2-5

Anything you can do…

You are a quick student, and eager to learn. When you Make Camp,

choose one move another player knows and gain hold equal to the number

of bonds you have with that player. You can spend 1-hold to use that move.

When you Make Camp, lose any remaining hold from this move.

Performer

You are an immaculate actor; you can easily imitate the basic actions of others, and their voices. You may use these skills as Leverage for Parley.

Mimic Dabbler

Gain one non-multiclass move from any class list. Choose the move as if you

were one level lower than you are, unless that move has to do with imitating/gaining the qualities of others.

Adept Learner

Gain two more move spaces.

Eye For Trouble

When you Discern Realities on an opponent, you can also ask

• What is this creatures most dangerous move

• What is this creatures most interesting move

Empathy

When you take a take on a creatures’ move, you learn that creature’s language.

Logical

Take +1 forward when you spout lore about that species’ history or culture.

When you use strict deduction to analyze your surroundings, you can discern realities with INT instead of WIS.

6-10

…I can do better Replaces  Anything you can do…

Your skill is beyond compare. When you Make Camp, choose one move

another player knows, and gain hold equal to the number of bonds you have

with that player. You can use that move until the next time you Make Camp.

When you use the chosen move, you can spend 1-hold to take +1 to your roll.

When you Make Camp, lose any remaining hold from this move.

Master Memoriser

Gain three more move spaces.

Mimic Initiate

Gain one non-multiclass move from any class list. Choose the move as if you

were one level lower than you are, unless that move has to do with imitating/gaining the qualities of others.

What Doesn’t Kill Me…

When you roll a success on a Last Breath move, you can also automatically learn one move, of your choice, from the creature that sent you to the Black Gates. If a creature didn’t send you there, mimic a move of death, GM’s choice.

Eidetic memory (INT)

When you witness an NPC move in action, roll +INT. On a 10+ you learn that move. On a 7-9 choose 1.

• You have to move in closer to get a good look, and maybe leave yourself in a dangerous position

• From what you’ve witnessed, you can only recreate a lesser version.

• You focus so hard to you find yourself dizzy, take -1 ongoing to INT, until you have a chance to rest.

Mirror Monster

You also have this option for Defend

• Roll the enemy’s damage die against it, with the appropriate tags applied.

Excessive Empathy Requires Empathy

When you observe another language being spoken, you quickly pick it up in an almost unnatural fashion.

#WizardWeek     #hirelings

#WizardWeek     #hirelings

#WizardWeek     #hirelings  

I’ve written up a new hireling skill; I’d like to see a wider range of hireling skills, especially homebrewed ones that people have come up with!

Acolyte

An Acolyte is an assistant in the arcane arts, who takes up magic in an almost fanatical sense, obsessed with ritualistic practice.

Powerhouse – When given sufficient time and safety the Acolyte can set up a temporary place of power, to perform any kind of magical practice. The condition  “The best you can do is a lesser version, unreliable and limited” will always be added to a ritual using Powerhouse, and cannot be vetoed. 

Ritual Assistance – When performing Ritual, you may choose to veto a number of GM conditions equal/up-to the Acolyte’s skill -1. All vetoed conditions will reflect back onto the Acolyte in some negative fashion, sometimes even invoking an Order Hirelings roll due to risk. If 4 conditions are ever vetoed at once, then the Acolyte dies from the magical backlash of the ritual. 

with the adept it’s written

with the adept it’s written

with the adept it’s written

Arcane Assistance—When an adept aids in the casting of a spell of lower level than their skill, the spell’s effects have greater range, duration, or potency.

However there are classes which cast spells which aren’t defined by “levels”

how would you apply the adept to these spells?