So, I need some ideas for a magic item.

So, I need some ideas for a magic item.

So, I need some ideas for a magic item. I have never created magic items before so this is all new for me. The game I am running, there is some ruins in the dark forest. Within these ruins is an artifact/magic item that is called The Heart of the Forest. The group told me it was up to me to determine if it was a weapon, potion etc. The ruins are in a forest that has gone dark due to a blight. The blight is believed to have been started by a druid. So, if anyone could help with ideas that would be appreciated.

FFemwr’s Spear :

FFemwr’s Spear :

FFemwr’s Spear :

A dozen generations ago, a giant fell to the earth on a comet and landed in The Village.  He awoke, and our wisest elder declared him a heaven’s dweller and worthy of our praise.  He set out to slay the evil Geschopf, who terrorized our people, eating our children and smashing our fishing and war canoes.  Geschopf killed him, smashing him into the ground up on The Mountain, and even now it sometimes cries molten rock and spits funeral ash back to the heavens.

The bravest warrior of our Village went and retrieved FFemwr’s thighbone, hoping the strong magic would protect us from Geschopf.  The Elders saw that Geschopf did not fear FFemwr, so why would a bone help?  The warrior broke it and sharpened the largest piece, crafting a rough spear.  He then stalked into Geschopf’s lair and slew it with the bone.  It is our most prized possession.

When you strike with FFemwr’s spear then no armor or immunity, natural or supernatural, mitigates the damage you deal.  If you roll a miss in combat with the FFemwr’s spear, then GM may declare the dagger broken, shattered beyond repair into a hundred thousand shards

I’m always scouring the Tavern for interesting #relic ideas, so to return the favor, here’s a selection of items…

I’m always scouring the Tavern for interesting #relic ideas, so to return the favor, here’s a selection of items…

I’m always scouring the Tavern for interesting #relic ideas, so to return the favor, here’s a selection of items from my campaign. Feel free to adapt them for your own purposes.

Seastone Trident (1 weight)

Once belonging to an elven mariner, this practical trident has been enchanted with deflecting wards. When you slash the air with the trident, roll+INT.

On a 10+, a wave of force knocks any projectiles aimed at you back towards their origins.

On a 7-9, the projectiles are scattered towards your allies instead.

Baneblade (hand, messy, 1 weight)

A wickedly curved alchemist’s dagger. When plunged into a wound, it will slowly draw out any poison and store it within the blade. The stored poisons can be released by stabbing a healthy person, or by washing them out with an all-night ritual.

Inkblotter’s Cutlass (1 weight)

Merfolk forged this blade from seafoam and adorned it with a bronze kraken hilt. When you stab someone with the blade, roll+CHA.

On a 10+, ink leaks from the blade and stains you both. Swap appearances for an hour.

On a 7-9, as above, but the transformation scars both of you.

Nocturnomicon (0 weight)

An iron-bound book locked shut with a huge chain. When you cast a cleric spell, on a 12+ your spell takes on a life of its own.

Rattleshirt (worn, 1 weight)

This crude armor is made from tied bones and produces an unsettling rasping sound which undead are insidiously drawn to. Take +1 to parley with someone when you intimidate them.

Shinefold (worn, 0 weight)

A blindfold made of starry black satin. In total darkness, it becomes translucent and grants night vision.

Orn’s Earring (worn, 0 weight)

Shaped like a pearl set in silver, this tiny ear stud emits a steady background hiss when the object of its wearer’s desire is nearby. The sound can only be heard by the wearer, and its volume increases with proximity, from the barest whisper at a mile away to a deafening cacophony when in the same room. Changing targets requires the earring to recharge its power; this can take several days, during which it remains nearly silent.

Naut (worn, 0 weight)

An elven ring of pale white moonstone, which glows with inner light. Tiny constellations of a foreign sky are etched into the band. When you tap the master ring against a hard surface, it creates a copy of itself. Everyone wearing a copy can communicate mentally with the bearer of the master ring, and vice versa. While you wear the master ring and copies are in existence, take -1 ongoing to Constitution.

Brimstone Cloak (worn)

A smoldering fur-trimmed cloak. At a word or a spark, the cloak bursts into flames. However, the protective magic is unstable; whenever you roll a 6-, the flames singe you for d8 damage.

Shard of the Past (0 weight, slow)

A cloth-wrapped piece of glass broken from what was once a full-length mirror. The Goddess of Wisdom has touched the glass; when you hold it up, you see the reflection of times long past.

Dreaming Fire (1 use, 4 weight)

Inside this locked iron sphere is a coiled chemical bomb. When it touches the water, the sphere bursts into an unquenchable pyre which will incinerate ships or towns.

Runestones (0 weight)

These black rune-carved stones are said to be congealed fragments of the future. When you cast them straight up into the air, name a thing. You may discern realities as though it were here. On a miss, the stones shatter without divulging their secrets.

Homebrew Potion (1 use)

Village alchemists brew these healing potions from whatever herbs they have on hand. When you drink it, heal 10 damage and roll d6. On a 1-5, you lose one of your senses for an hour. 1: eyesight; 2: hearing; 3: smell; 4: taste; 5: touch. On a 6, your senses go into overdrive instead.

When I started making content for my first DW campaign, I was really taken with the idea of player choices with…

When I started making content for my first DW campaign, I was really taken with the idea of player choices with…

When I started making content for my first DW campaign, I was really taken with the idea of player choices with long-term or drastic consequences. This lead me to create the following item:

Maul of Winter Eternal (2 weight)

This enormous hammer is crafted from unmelting ice, twisted black metal, and the horned skull of some ancient beast. When you swing it, roll+CON.

* On a 10+, the air before you freezes.

* On a 7-9, as above, but one of your limbs succumbs to frostbite until you warm up.

* On a miss, as above, and lose the limb.

Last session a player acquired it, and I can tell from his face that he’ll never swing it. I’ve tried to encourage him by emphasizing the potential scope of the item’s power (e.g. flash-freezing a powerful dragon, freezing the entire sea, etc), or suggesting ideas to reduce the downside (replacement limbs from an artificer, having an enchanter build in failsafes) but the response doesn’t seem enthusiastic.

How would you encourage an item like this to be used, and convey that the risk/reward balance is worth it?

The Truthbrand

The Truthbrand

The Truthbrand

A bracelet of 26 flat crystal/stone beads (or maybe iron coins), each with a single letter of runic alphabet engraved on each face, or cast right through.

When you ask a question of the bracelet, it will brand the letters of response into the wrist of its wearer.

The wearer will need to unscramble the response, entertaining the possibility that it might require repeated letters.

Take a week to heal this between uses or risk confusing the answer with the lingering extra letters.

It’s a direct line to a demon. Maybe it is trapped in the bracelet, bound to answer truthfully until the bracelet is broken, releasing it. Once released, it only tells lies out of spite, but don’t let the players know. It might not even let them live.

http://fc08.deviantart.net/fs70/i/2012/277/8/0/gothic_alphabet_circle_calligraphy_by_knight_of_olde-d5gry2z.jpg

Charlatan’s Tonic

Charlatan’s Tonic

Charlatan’s Tonic

When a character drinks the Charlatan’s Tonic, whatever name it may go by, his most maddening medical malady is miraculously mitigated!  That’s right folks, a flask’ll make your woes be gone in a flash.

The side effect?  Slurs and libels.  There’s no conclusive proof that drinking the tonic causes a new disease, more ironically suited to the host, to reveal itself within the week. 

Can cure a disability if drunk by a PC, although that entitles the MC/GM to a health related hard move in the near future (including incurring new disabilities)

The Kickstarter for The Last Days of Anglekite is getting closer!

The Kickstarter for The Last Days of Anglekite is getting closer!

The Kickstarter for The Last Days of Anglekite is getting closer! Here’s some more art from the book that should help preview what you’re going to find inside. 

Originally shared by Magpie Games

Anglekite Art! 

by the ingenious Juan Ochoa 

The Spiderspine. It’s pretty uncomfortable to attach to yourself as it replaces your own spine…and it’s upsetting to use, as you grow enormous metallic razor-tipped spider limbs from out of your spine…but hey! You can climb walls a lot more easily! The real question: which weird and ruined civilization of the Crater Basin designed this thing?

#Anglekite

Rocket Boots!

Rocket Boots!

Rocket Boots!

…. they’re rocket boots.  Boots you wear, with rockets on the bottom of them. 

When you engage the rockets and fly off into the wild blue yonder, Roll +DEX. 

On a 10+ take all three.  On a 7-9 choose two.  On a miss, choose one.

* You end up where you wanted to go (within a few miles)… or at least somewhere not horrible.

* You land in a way that is neither embarrassing nor dangerous.

* The boots are not damaged beyond hope of re-use.