#Minifront   #Microfront

#Minifront   #Microfront

#Minifront   #Microfront  

MOMMA MAKES HER MOVE

A mini front suitable for urban adventures.

Momma & her boys (Ambitious Organization)

Grim Portents

-Momma takes over the numbers racket!

-Momma expands her interests!

-Momma takes over territory, the Wharf, the Ratrun the Red Lantern District!

-Momma offs the old Bosses one by one!

Impending Doom: Momma runs this city!

Cast:

MOMMA

Solitary, Terrifying

Special Qualities: The most unpleasant halfling you’ve ever met.

10 HP 1 Armor

Cleaver: 1d8+2, messy

Instinct: Take what she wants by force.

Some say she was a cook on a pirate ship and is using treasure to fund her organization. Other say she was in prison for years and built a network of criminal contacts. Either way she’s here so deal with it. Intent on taking over the crime syndicates she’s proven herself to be merciless when taking the things she wants. So get with the program or get out of her way!

Moves:

-Holler for the boys

-Make a brutal plan and see it through

-Expand her empire

MOMMA’S BOYS

Group, Organized

Special Qualities: Daper

6 HP

Knives (messy) d6

Instinct:Do what Momma tells them.

Momma likes her boys to look their best, she also likes to rub her success in everyone face so her Boys are easy to recognize, dressed in their fine new expensive clothes. Don’t let the polished exterior fool you, they Boys will gut you like a fish if Momma gives the word.

Moves:

-Outnumber and overpower

-Keep an eye out

-Spend their money like big time high rollers

Moves:

When you work your contacts for info about Momma roll+CHA. On a 10 you get some useful info about one of her schemes. On a 7-9 You get your info but pick one:

-It costs you some coin

-You owe someone a favor

-You find out something about Momma and she finds out something about you.

When you follow one of Momma’s Boys back to a hideout and try not to be spotted roll+DEX. On a 10, they never saw you. On a 7-9 you find the hideout, but the Boys get suspicious.

So I am looking for more info on fronts, I feel like I am over thinking it honestly.

So I am looking for more info on fronts, I feel like I am over thinking it honestly.

So I am looking for more info on fronts, I feel like I am over thinking it honestly. I listened to the So You Want To Play Dungeon World playlist from Christopher Grau which helped for the most part but like I said I am still not quite catching on to the fronts chapter. Anyone have any good reading or videos in regards to building fronts targeted toward the basics of it? I have GMed many other games in the past but I have been thinking about trying my hand at Dungeon World.

Our first campaign has reached the point where one of the Threats is more or less useless (because of me) and one…

Our first campaign has reached the point where one of the Threats is more or less useless (because of me) and one…

Our first campaign has reached the point where one of the Threats is more or less useless (because of me) and one met its Impending Doom (mainly because of players).

Here is what I wrote about dealing with this.

http://blog.guildredemund.net/2014/09/01/dungeon-world-changing-of-plans/

I just put together my first Fronts and a Steading, following up on our first session, and I am stoked to get these…

I just put together my first Fronts and a Steading, following up on our first session, and I am stoked to get these…

I just put together my first Fronts and a Steading, following up on our first session, and I am stoked to get these into play! I’ll have to post ’em when I get back home.

Hey all, so I’ve been searching for Front Templates and ended up making my own.

Hey all, so I’ve been searching for Front Templates and ended up making my own.

Hey all, so I’ve been searching for Front Templates and ended up making my own.  Let me know what you think.  Happy to make edits.

https://drive.google.com/folderview?id=0B-BLjN42Q0eZSWhSUUg3Yi1PLUk&usp=sharing

I still feel awkward working with Fronts

I still feel awkward working with Fronts

I still feel awkward working with Fronts

Fronts are a part of the game I expected to really dig, but in practice I find it really hit-or-miss: Sometimes the fiction generated during play fits right into the Front framework, but the majority of my campaign and adventure fronts don’t seem to fit.

As a result, most of my would-be fronts are pretty fuzzy. The concrete thing I work with is a list of major NPCs, locations, and named items, and I have an oblique sense of what everyone wants. Beyond that, I get by on Graham Charles’s advice in Play Unsafe: “Be obvious.”  We’re still having fun, mind you, I just feel like I’m missing out on a significant piece of Dungeon World’s game tech that would be making my life better if I was doing it better.

I feel like what I need is to see some examples, each describing a First Session and then the Fronts that came out of it.

Because my DW campaign is in full swing, it’s not easy to isolate something to ask for advice. But a few weeks ago, I ran a completely off-the-cuff session of Swords & Wizardry, which resulted in the same kind of fiction one might expect after running a First Session of Dungeon World.

Before we started, the players told me:

* They are adventuring in a howling forest in a haunted, mountainous region. Most settlements are villages of crooked cottages.

* Their patron is the Archmage, who lives in a tower on a peak, and the party’s magic-user is his pupil. We didn’t establish any other bonds yet, but the Archmage gave them some quirky magical doodads before play began, so he must know them.

* They wanted to kill a bad guy and they wanted to explore a dark cave

I printed out one of Dyson’s cave-like maps and made a quick list of quirky magic items for them to pick from, then started cold. Here are some details that emerged about our setting and the focal conflict:

* The bad guy was a bandit lord called “The Ghost”, because they ride into a village at night, round up almost everyone, and disappear before anyone can alert nobles or their militias.

* Their Ranger led them straight to the cave, they had a confrontation with the Ghost and a few bandit archers. The bandits were puny minions and fell down easily, but the Ghost retreated into the cave complex to mount further defense.

* With a few tense battles, they explored a bear cave, a guard tower built into the mountainside, and a cave being used as a stable for the bandits’ horses and the Ghost’s malefic steed, which had fangs and belched fire. They were just about to venture further into the fortified cave complex at the end of the session.

Here are some things that came to me during and after the session:

* The howling forest/haunted mountains reminds me of Jonathan Harker’s description of Transylvania in Dracula.

* That gave me the idea of a variety of cultural tensions. Maybe the church is about to split, like the Great Schism, and the Archmage is busy trying to broker a truce between the East and West.

* The cave map reminds me of a secret religious order that hides out in caves, like early monastics and the Qumran community.

* The religious order could be a heretical sect of women who worship a snake as a symbol of wisdom, like the serpent who gave Eve the fruit of the tree of knowledge. They built their shrine in these caves. This could tie in to a whole lot of D&D monsters.

* The Ghost is a D&D Wraith.

* She was once the slave of the Sultan of a neighboring kingdom, who was given to the Archmage as a prize for beating the Sultan in a game of Chess. She became the Archmage’s pupil, but studied dark stuff—blah blah blah. The Archmage believes she died, unaware that she planned to come back.

* Why has she been raiding villages at night and taking these people away? This is the question I struggled with most. Maybe she is still loyal to the Sultan, and she is rounding them up for slave labor.

* What is she getting out of it? No idea yet. She must be very shrewd, and she wouldn’t be sending him slaves without some kind of payment.

* What is her relationship with the shrine maidens? My first idea is that they were being held captive with the villagers, and the Ghost just took over their shrine as a convenient base because of it’s seclusion. But it might be cool if they were in cahoots, and giving refuge to the Ghost and her men was benefiting them in some way.

* That reminded me of Mike Mignola’s version of the death of Rasputin (in the Hellboy comic): When he died, he saw the Dragon (of Chaos) and it resurrected him. Maybe the Ghost’s study into dark magic likewise led her to give fealty to the Dragon, and she sees the shrinemaiden’s as fellow-travelers.

* The idea that they might be in cahoots also inspired me to stat up some of the shrine maidens as D&D Monks, with Crouching Tiger Hidden Dragon martial arts skills.

* Also, I want to put a basilisk in one of the uninhabited caves, which the sisters tend to, blindfolded, as a form of religious devotion. Since that’s kind of vanilla, I thought it might be cool to throw in an invisible goblin that lives in a sort of symbiosis with the basilisk, occasionally killing and eating shrine maidens who come to care for their pet.

* Finally, I thought it would be cool to have the main shrine include a Marilith statue, that is a real Marilith turned to stone by her own sister who is a Medusa. That detail may have no impact at all on this adventure, but if someone ever kills the Medusa in the far off future, the Marilith might thaw out and cause trouble. Anyway, that’s a crazy Easter Egg, but like any stuff you put in, the players might create interesting situations with it.

Anyway, it’s messy, but I tried to expose my thinking so that you can see where I’m coming from. I have not gone over the map yet to

“stock” the dungeon—I just made some notes about stuff I want to remember to put in, like an armory and magazine maintained by the bandits, complete with some sorcerous firearms and maybe a cannon, and a bunch of religious accoutrements—like a mikveh for ritual immersion (filled with holy water), holy scrolls, murals, incense, idols, and altars.

If that was the first session of a Dungeon World game, how would I take that stuff and turn it into Fronts?

Hey there, I’ve been reading over Adventure Fronts and Dangers with the intention of bringing them into my game…

Hey there, I’ve been reading over Adventure Fronts and Dangers with the intention of bringing them into my game…

Hey there, I’ve been reading over Adventure Fronts and Dangers with the intention of bringing them into my game (Fate-based, but can still make awesome use of the Fronts system). The link below is my first attempt at making a Front, although I’m not sure if they’re quite right. There is also the issue that there might be too many dangers; d should the dangers be folded into one another or otherwise cut down?

EDIT: The campaign is set in a Modern, World of Darkness-esque Urban Fantasy setting

My Question: What ties the Dangers of your Campaign Front together?

My Question: What ties the Dangers of your Campaign Front together?

My Question: What ties the Dangers of your Campaign Front together?

I have run three Dungeon World campaigns now, and I find this to be one of the things that still causes me problems. When looking at other peoples’ Campaign Fronts, sometimes the Dangers seem completely unrelated, or only related by the fact that they are all happening in the same area. In that case, they are not really a “Front”, but instead a list of dangers that all happen to be located in an area. But then, if you try to relate them to a single event or object, they feel like they overlap or rely on each other too much.

I’ve now made an ODT version of my Front sheet – it’s not quite worked, but it’s ok.

I’ve now made an ODT version of my Front sheet – it’s not quite worked, but it’s ok.

I’ve now made an ODT version of my Front sheet – it’s not quite worked, but it’s ok. It’s here – https://dl.dropboxusercontent.com/u/737926/Rob%20Alexander%27s%20DW%20front%20sheet%20v1.odt

Original (Word 2010 format, slightly nicer) — https://dl.dropboxusercontent.com/u/737926/Rob%20Alexander%27s%20DW%20front%20sheet%20v1.docx ?

https://dl.dropboxusercontent.com/u/737926/Rob%20Alexander%27s%20DW%20front%20sheet%20v1.docx