The Ridden

The Ridden

The Ridden


A star streaks across the sky, landing in a distant field. As you investigate the townsfolk seem nice enough, but every now and then you’ll catch them looking at you with their head cocked to one side, staring at you like you are some kind of bug. Even the cows and horses seem “off”.

They are all to eager to take you to where the star landed. They have something to show you. Something they say will change your lives. Then their eyes go white and fill with worms and the screaming starts…

Dangers: The Riders

Impulse: To infect & spread

Grim Portents:

A falling star lands by a distant village.

Woodland creatures become infected.

A trapper is infected, brings his family to see the meteor.

The village is taken over, next they hunt down travelers.

The Riders are loose in the world.


The Riders:

The Riders are parasitic worms that infect any living host the size of a dog or larger (smaller organisms do not have enough space for the colony to grow). They have access to the hosts memory to a limited degree but close friends of anyone infected might notice gaps in recent memories or odd behavior. When a settlement is completely converted it can quickly descend into absurdity since the infected animals are considered equals with infected people.

Any infected creature has it’s original move set plus the move “Vomit parasitic worms” added and it’s intelligence is at least equal to your average human. Outside of a host they are very vulnerable and can not live for long. As of now there is no known way to cleanse the worms without killing the host.

#Minifront   #Microfront

#Minifront   #Microfront

#Minifront   #Microfront  


A mini front suitable for urban adventures.

Momma & her boys (Ambitious Organization)

Grim Portents

-Momma takes over the numbers racket!

-Momma expands her interests!

-Momma takes over territory, the Wharf, the Ratrun the Red Lantern District!

-Momma offs the old Bosses one by one!

Impending Doom: Momma runs this city!



Solitary, Terrifying

Special Qualities: The most unpleasant halfling you’ve ever met.

10 HP 1 Armor

Cleaver: 1d8+2, messy

Instinct: Take what she wants by force.

Some say she was a cook on a pirate ship and is using treasure to fund her organization. Other say she was in prison for years and built a network of criminal contacts. Either way she’s here so deal with it. Intent on taking over the crime syndicates she’s proven herself to be merciless when taking the things she wants. So get with the program or get out of her way!


-Holler for the boys

-Make a brutal plan and see it through

-Expand her empire


Group, Organized

Special Qualities: Daper

6 HP

Knives (messy) d6

Instinct:Do what Momma tells them.

Momma likes her boys to look their best, she also likes to rub her success in everyone face so her Boys are easy to recognize, dressed in their fine new expensive clothes. Don’t let the polished exterior fool you, they Boys will gut you like a fish if Momma gives the word.


-Outnumber and overpower

-Keep an eye out

-Spend their money like big time high rollers


When you work your contacts for info about Momma roll+CHA. On a 10 you get some useful info about one of her schemes. On a 7-9 You get your info but pick one:

-It costs you some coin

-You owe someone a favor

-You find out something about Momma and she finds out something about you.

When you follow one of Momma’s Boys back to a hideout and try not to be spotted roll+DEX. On a 10, they never saw you. On a 7-9 you find the hideout, but the Boys get suspicious.