Our first campaign has reached the point where one of the Threats is more or less useless (because of me) and one…

Our first campaign has reached the point where one of the Threats is more or less useless (because of me) and one…

Our first campaign has reached the point where one of the Threats is more or less useless (because of me) and one met its Impending Doom (mainly because of players).

Here is what I wrote about dealing with this.

http://blog.guildredemund.net/2014/09/01/dungeon-world-changing-of-plans/

4 thoughts on “Our first campaign has reached the point where one of the Threats is more or less useless (because of me) and one…”

  1. There is no dilemma here. The world persists even when your hardy bad of good fellows aren’t looking straight at it after all!

    Miles and miles away in the background, the spider cult has over run the town the players are from, covered the entire thing in webs and it has become the lair of Giant Spiders. The insane cultists are sacrificing the townsfolk to The Great Devourer, She of the Thousand Eyes, an avatar if the spider goddess.

    On their way back to town to spend their loot, there will more spiders, fleeing villagers, and web wrapped corpses: they will get the uncanny feeling that something ‘is not right’.

    They will have to save the day again. That’s what happens in a nasty world: shit does not wait until you finish up over there before it happens over here.

  2. I feel there’s a problem with your main front. You souldn’t build the front VS the character! It should be the front VS the world.

    So, fo example, you should build it this way:

    Front 1 – The Cult of the Spider Goddess

    THIEVES GUILD (AMBITIOUS ORGANISATION)

    IMPULSE: TO TAKE BY SUBTERFUGE

    GRIM PORTENTS:

    Spiders acting strangely

    Enormous webs

    Cultists invade a town

    Swarm of spiders attacking the rulers of the town

    Giant Spiders build a planar portal

    The Goddess come this world thru the portal

    Now this is a “good” front IMHO. A front is something big that happen in the world. Players COULD / SHOULD intervene, and your main task as GM is to find good hooks/baits to make the characters involved.

    “Ehi, you know, I heard that town has problems with spiders”

    “Ehi Jax the Fighter, is it that town where your great friend Molly the NPC lives?”

    So, the players COULD ignore the front, then you have to go forward with the portents.

    “Ehi, you know, I heard the ruler of town was killed by a giant spider!”

    “The king said that everyone get reed the spiders from the town, can become the New Ruler!”

    They ignore it again?

    “Ehi, do you remember that town? I heard the Spider Goddess is arrived this world!!! Now other 3 towns are under attack! Should we run away from this continent, or should we start to organize the resistance!?”

    At this point, it’s time to build another front OR to set the GAME OVER for this campaign, and start a new one.

  3. You mean the Spider Goddess Front? Yes, I noticed it and a bit too late. On the other hand it bothers me that there is not a Front option that WOULD go against the party. I think that the problem will be solved in a way Ezekiel Lake suggested.

    This was a first one for me so now I know it. 

    Though now that I think of it your comment should be in bold and captioned in a box along side the instructions of creating Fronts Andrea Parducci .

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