I could use some help.

I could use some help.

I could use some help. Assume your are an intelligent undead magician who has just woken up from a couple hundred years of sleep. Your old kingdom has been destroyed and is now occupied in its place by a human settlement next to a very large forest. There is basically the town, a few farms and lumberjack camps.. and probably a few tombs dating from your epoch sprinkled across the wilds.

How do you go about conquering the world… and make it interesting for the players ?

I can devise interesting Dangers easily enough.

I can devise interesting Dangers easily enough.

I can devise interesting Dangers easily enough. But I can’t seem to group multiple Dangers together as Fronts with out it feeling forced or superficial. The best I’m able to do is group Dangers by location with a Front like: Troubles of Brierton. Any tips for grouping Dangers into a Front?

Hey ya’ll, I could use some help. I need some impressions for a new campaign I’m starting.

Hey ya’ll, I could use some help. I need some impressions for a new campaign I’m starting.

Hey ya’ll, I could use some help. I need some impressions for a new campaign I’m starting. 

It takes place in a massive bio dome (roughly 50 miles) on a space ship. The biome is used for growing crops but it still has towns, rivers and such. Recently though, monsters have appeared and killed most of the population.

“Just beating out the Dungeon World rulebook in size, it’s also available in full-color and has over twice as many…

“Just beating out the Dungeon World rulebook in size, it’s also available in full-color and has over twice as many…

“Just beating out the Dungeon World rulebook in size, it’s also available in full-color and has over twice as many illustrations…”

http://daegames.blogspot.com/2016/01/a-sundered-world-color-softcovers-are.html

can someone point me in the direction of a good explanation of fronts and how to use in a One Shot?

can someone point me in the direction of a good explanation of fronts and how to use in a One Shot?

can someone point me in the direction of a good explanation of fronts and how to use in a One Shot?

How many people here actually use Fronts for prep?

How many people here actually use Fronts for prep?

How many people here actually use Fronts for prep?

My style of prep is both similar and different – I tend to begin with a series of questions (Stakes), from that create some rough problems (Dangers), and generate a central timeline (Grim Portents). I do this for pretty much any system I run. It’s generally about 1 page of text.

I also generally sketch out a handful of locations (bulleted lists of Impressions/Tags/Aspects) and NPCs (rough description, motivation, purpose, etc).

What do you guys actually do?

So I’ve heard it said quite a lot that Fronts can be used in other systems as a campaign framework.

So I’ve heard it said quite a lot that Fronts can be used in other systems as a campaign framework.

So I’ve heard it said quite a lot that Fronts can be used in other systems as a campaign framework. Has anyone here actually tried that, and if so, how did it go?

How about an adventure front based upon an obscure fairy tale.

How about an adventure front based upon an obscure fairy tale.

How about an adventure front based upon an obscure fairy tale.

A king had his castle shadowed by a great oak tree, and had no well that held water year round. He declared that whoever cut down the oak and dug the well would have the princess and half the kingdom.

Three brothers, who had set out because their father was too poor to give them anything, were going to his palace. The youngest son heard something hewing, and went off. He found an axe that was hewing by itself, and it said that it had been waiting for him. He took it and went back, telling his brother that it had been an axe, and endured their ridicule. Again, he heard something digging, found a shovel digging by itself, and took it as well; then he wondered where a brook came from, and found not a spring but a walnut, which he stopped up with moss.

When they reached the king, he had decreed that whoever tried and failed would have his ears clipped off and be put on a deserted island. The two older tried, failed, and suffered the punishment. The youngest set the axe to cut down the tree, the spade to dig the well, and the nut to fill it.

The story says that it was just as well that the brothers lost their ears, because it spared them hearing people’s comments that their youngest brother had not been a fool to wonder.