A cool post about implied setting and rules.
http://daegames.blogspot.ca/2012/12/a-sundered-dungeon-world.html
A cool post about implied setting and rules.
A cool post about implied setting and rules.
http://daegames.blogspot.ca/2012/12/a-sundered-dungeon-world.html
Hi folks
Hi folks,
I’ve made a post on the Barf Forth Apocalyptica forums about how I’m going to make a short and simple DW zine these summer (for Australians) holidays.
I can’t format things nicely here so I won’t repeat it, but in short:
* I’m looking for written submissions of any length, and art submissions
* To be Creative Commons Attribution (EDIT: or Attribution-ShareAlike) licensed
* For DW or WoD
* By the 1st of January (zine to be released on the 21st of January).
Any comments or feedback you have, I’d love to hear.
http://apocalypse-world.com/forums/index.php?topic=5958.new#new
OK I had a slow week at work so i built a random monster generator.
OK I had a slow week at work so i built a random monster generator. This is hacked together using my crude Excel skills but it works fairly well and it has produced some very interesting results. This is about the peak of my “programming” skills so I welcome anyone who whats to take this further.
I got to run my first session today, and the results were mixed.
I got to run my first session today, and the results were mixed.
One player (for which this was the first ever tabletop rpg experience he’d had) said afterwards that it seems like I was making things up as I went (which I was). He’d prefer there to be stake-setting (my word) before the roll.
What’s everyone’s thoughts on that?
Thoughts on creating a Creative Commons culture in the DW community
Thoughts on creating a Creative Commons culture in the DW community
Hey folks,
I thought G+ might be a good place to start a discussion on the role Creative Commons licences (specifically CC Attribution) play in the DW community. I’ve already made a post on Barf Forth Apocalyptica about CC, but it’s more a ‘how to license your creations’ post than a ‘why don’t more people license their creations?’ post. (Read it here: http://apocalypse-world.com/forums/index.php?topic=5907.0)
I would love to see members of the DW community using the CC Attribution licence as a default. I think everyone benefits from it: creators see their work shared and built-upon, users can distribute their house rules, small press publishers can publish supplements for existing content and archivists are safe to store content that others have created.
Some people have been using CC Attribution: the three Take on Rules ebooks, the Number Appearing backer reward, and of course Adam and Sage. I’m surprised that more don’t, however.
I was hoping that we could talk here about why people aren’t widely using CC Attribution for their works. If you’re a creator, I’d love to know why you used or didn’t use CC Attribution. What might encourage you to use CC Attribution? If you’re a user, would you change your purchasing decisions based on whether a work was open licensed.
Thanks folks!
Time to poll the audience!
Time to poll the audience! I’m finishing the last few changes to The Planarch Codex and have one major change I want to run by the folks who will actually be playing it…
So, when I run the Planarch Codex, one of the parts I find the most difficult to remember is that the City of Dis is an omnipresent monster that the GM can nearly always choose to make monster moves for when players roll a 6- or when it’s fictionally appropriate. That’s really cool, theoretically, but it requires a lot of mental effort on the part of the GM. If I can’t remember to do it, I probably shouldn’t expect other GMs to do a better job!
Luckily, there are several other possible ways to structure the moves for the City of Dis, so that you trigger them in other ways. Here are some possibilities:
1. Session Move: “At the beginning of a session, roll+X to see what new regions the city has consumed, what planes it has opened gateways to, etc. or how it has rearranged itself.”
2. Fictional Trigger: “When XYZ conditions happen (when you travel to another district or plane, for example), roll+X, etc.”
3. Time-Based Trigger: “After every hour of play or every fictional day/week, roll+X, etc.”
4. Some combination of the above.
Of these, the session move or fictional time passing are probably the easiest to remember to do, but if it’s a session move then it happens more quietly between sessions rather than in the middle of play. Fictional time is interesting, especially if you consider the city to be a living thing with a normal cycle of activity and slumber. Then I just need to decide when the city is most active and code that into the moves.
It might also be cool to include one or more fictional triggers as well, such as “when the stars align,” assuming I have room.
What do you think? What would be the most useful to you in play? What would be the easiest to remember to actually do? What would be the coolest or the most fun?
Would Anyone have use for a DW DMs screen?
Would Anyone have use for a DW DMs screen? what would be on the inside? been thinking about illustrating and kick starting one.Need content.
Food for thought as I read through the book.
Food for thought as I read through the book.
Originally shared by Stacey Chancellor
#dungeonworld
Here is another interesting thing about Dungeon World. If you are not paying attention, it can use your knowledge of Dungeons and Dragons against you.
What?
Let me explain. Both games have the same base attributes of: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.
That is all fine and good and there is a bit of comfort in that, right up until the point where I kept reading the book and found it screwed me a bit. 🙂 When I talk about Dungeons an Dragons, I am speaking of 2nd ed. The rules would probably apply to the later versions as well, but I don’t like them, so I felt the need to clarify.
My point is that I can make a 2nd ed. character in my sleep. Or at least know how I would assign attributes for every type of character. Even though I have not done it in like 4 years.
This is relevant due to the fact that in 2nd ed, there is not an actual benefit to having a high wisdom score if you are a thief. It was always my dump stat for that particular character. The only mechanical benefit was for clerics or characters that could cast priest spells.
Fast forward t now now, where I made a thief. I mistakenly used assumptions that I created in my mind based on past thieves I made playing D&D. So, now I read the book and find out that wisdom is the stat used to “discern realities”, which is the skill used to pretty much figure shit out…and if you take watch, it may help you to notice when someone is trying to kill you or your party.
Yikes.
So, noticing things would be a pretty good thing for a thief, no? So, I was going to give that 8 to Wis, and would have had a -1 to every Wis related roll.
You sneaky bastards that wrote this game. I don’t know if there was a part of you that did this on purpose. But to be honest, that would be sneaky as hell, and therefore awesome. 🙂 I really hope that is the case, cuz I wonder how many people this tripped up, other than myself.
Or I could just be that inattentive. That has happened before.
So, Jonathan Walton started an ARG for the Planarch Codex. A tradition of ARGs is the forum where everyone trades…
So, Jonathan Walton started an ARG for the Planarch Codex. A tradition of ARGs is the forum where everyone trades clues and figures it out together, right?
So I’ll start.
Q#1: In fate’s marred cartography, to the far east lies the inkstone. What is its name?
And an ancillary clue, the answer leads to two influential people.
So I feel obligated to point out the convenience and general kickass-ness of these creature/encounter cards.
So I feel obligated to point out the convenience and general kickass-ness of these creature/encounter cards. Even better, if you look at the latest update, they have an example card, The Goblin Orkaster, with DW stats! BOSS.
http://www.kickstarter.com/projects/inkwellideas/creature-and-encounter-rpg-card-decks