Random #dungeonworld thought that I had while playing Phase 10 with my wife the other night…

Random #dungeonworld thought that I had while playing Phase 10 with my wife the other night…

Random #dungeonworld thought that I had while playing Phase 10 with my wife the other night…

If we remove the two jokers, and the ones, there are cards from 2-12. That’s the same results (although not the same odds) as rolling 2d6. What if you drew a card from the deck instead of rolling dice?

I’m still pondering how I’d make the card’s suit a factor, too.

My lunchtime work group mentioned in yesterday’s session that some of the Basic Moves seem pretty powerful (Discern…

My lunchtime work group mentioned in yesterday’s session that some of the Basic Moves seem pretty powerful (Discern…

My lunchtime work group mentioned in yesterday’s session that some of the Basic Moves seem pretty powerful (Discern Realities, for one). They seem to have latched on to the fact that it makes me tell them something true.

They went on to ask why they wouldn’t just use that move all the time. I responded that they certainly could, but BAD THINGS (Hard moves comin’ up!) would happen if they used it too much.

Does this mean that I’m starting to GM the Dungeon World way?

Session 2 of my lunchtime game with co-workers

Session 2 of my lunchtime game with co-workers

Session 2 of my lunchtime game with co-workers

When last we saw our heroes, they were engaging a pair of Colin guards at the mouth of a cave. The paladin shrugged off a crossbow bolt from the bard’s errant maneuver and dispatched the second of the 2 guards just in time for 4 goblin reinforcements to arrive on the scene. The druid held the line as the paladin sliced one of them to shreds. The goblins broke and ran.

The thief managed to find a few copper pieces on the guards and decided to booby-trap the entrance as a contingency. He managed to poison himself in the process.

The druid changed into the form of a bear, thinking to fool any goblins that he might come upon as he took point.

It didn’t take long for the bard to figure out that the tunnel was perfectly cylindrical, a tell-tale sign of the entrance to a dwarves vault. As my players discussed the questions this raised, our heroes came upon a three-way fork. They opted for left…

To be continued…

I got to run my first session today, and the results were mixed.

I got to run my first session today, and the results were mixed.

I got to run my first session today, and the results were mixed.

One player (for which this was the first ever tabletop rpg experience he’d had) said afterwards that it seems like I was making things up as I went (which I was). He’d prefer there to be stake-setting (my word) before the roll.

What’s everyone’s thoughts on that?