Time to poll the audience! I’m finishing the last few changes to The Planarch Codex and have one major change I want to run by the folks who will actually be playing it…
So, when I run the Planarch Codex, one of the parts I find the most difficult to remember is that the City of Dis is an omnipresent monster that the GM can nearly always choose to make monster moves for when players roll a 6- or when it’s fictionally appropriate. That’s really cool, theoretically, but it requires a lot of mental effort on the part of the GM. If I can’t remember to do it, I probably shouldn’t expect other GMs to do a better job!
Luckily, there are several other possible ways to structure the moves for the City of Dis, so that you trigger them in other ways. Here are some possibilities:
1. Session Move: “At the beginning of a session, roll+X to see what new regions the city has consumed, what planes it has opened gateways to, etc. or how it has rearranged itself.”
2. Fictional Trigger: “When XYZ conditions happen (when you travel to another district or plane, for example), roll+X, etc.”
3. Time-Based Trigger: “After every hour of play or every fictional day/week, roll+X, etc.”
4. Some combination of the above.
Of these, the session move or fictional time passing are probably the easiest to remember to do, but if it’s a session move then it happens more quietly between sessions rather than in the middle of play. Fictional time is interesting, especially if you consider the city to be a living thing with a normal cycle of activity and slumber. Then I just need to decide when the city is most active and code that into the moves.
It might also be cool to include one or more fictional triggers as well, such as “when the stars align,” assuming I have room.
What do you think? What would be the most useful to you in play? What would be the easiest to remember to actually do? What would be the coolest or the most fun?