I have this idea for a way to play DW with a “win” condition.

I have this idea for a way to play DW with a “win” condition.

I have this idea for a way to play DW with a “win” condition.

Basically, each class is entirely unique. The fighter is actually just one person somehow connected to a primal archetype, or the deity of war, or whatever—point being that they are the one fighter.

Start the game as usual.

After the first session the GM makes a campaign front and some adventure fronts. The more fronts the GM makes the harder the difficulty mode.

When a player character dies, they’re dead. Resurrection still works, sure, with the normal terms (i.e. it’s a discussion with the GM). Remember there’s just one of every class, so you can’t play another fighter if the fighter dies.

If the players defeat all the GM’s fronts before they run out of classes to play, the players win.

If the players run out of classes to play, the GM wins.

Obviously this isn’t a balanced competitive game or anything, but it could be cool to say “oh yeah, we beat a 3 front campaign with only 4 classes!” It’d also be cool to explore the uniqueness of classes through play—why is there just one fighter?

My third Dungeon World booklet “Take on Dragons” is available for purchase.

My third Dungeon World booklet “Take on Dragons” is available for purchase.

My third Dungeon World booklet “Take on Dragons” is available for purchase. After all what is  #DungeonWorld  without Dragons! There is a preview up at RPGNow [http://www.rpgnow.com/product/109039/Take-on-Dragons?affiliate_id=318171] and a different preview up at my blog [http://takeonrules.com/take-on-dragons/#preview].

http://www.rpgnow.com/product/109039/Take-on-Dragons?affiliate_id=318171]

Over on Twitter, someone managed to unlock the first stage of the mini-ARG for The Planarch Codex, which leads to…

Over on Twitter, someone managed to unlock the first stage of the mini-ARG for The Planarch Codex, which leads to…

Over on Twitter, someone managed to unlock the first stage of the mini-ARG for The Planarch Codex, which leads to the freebooter “job board” of Dis. Other folks are welcome to participate or not. Just something fun that I wanted to try, after seeing a presentation about ARGs at PAX Dev a couple years back. I’m naming it in honor of the Hobbit movie coming out at roughly the same time. Also, pretty cool that it starts on 12/12/12.

Here’s a few new playbooks, mostly the work of the fine people in the Traditional Games forum of SomethingAwful and…

Here’s a few new playbooks, mostly the work of the fine people in the Traditional Games forum of SomethingAwful and…

Here’s a few new playbooks, mostly the work of the fine people in the Traditional Games forum of SomethingAwful and Sage LaTorra and hacked together into sheets by me. Please read, share and enjoy! I’m particularly happy with how the Augur ended up turning out.

Augur: https://docs.google.com/open?id=0B4KAK_EamMB9ZUtkbHpJc2d3LTg

The Battlemind: https://docs.google.com/open?id=0B4KAK_EamMB9VVJibExGOWR4OGc

I was thinking last night, and i suspect Dungeon World could do Willingham’s “Fables” about right…

I was thinking last night, and i suspect Dungeon World could do Willingham’s “Fables” about right…

I was thinking last night, and i suspect Dungeon World could do Willingham’s “Fables” about right…

The Archetypes would be Playbooks: The Beast, The Beauty, The Wooden Boy/Girl, The Hood (Red, Green, White), The Prince/Princess, The Witch, The Big Bad Wolf, etc.  Would make more sense for their only being one single Archetype, and the Bonds and starting Moves would be fun to extrapolate on. “When you go to the home of an elder relation (“Grandma’s House), roll + CHA…”

Adventures in the Mundane realm, the Homelands, and bleed-over across the two.

http://en.wikipedia.org/wiki/Fables_(comics)

So I just picked up the Dungeon World pdf a few days ago.

So I just picked up the Dungeon World pdf a few days ago.

So I just picked up the Dungeon World pdf a few days ago. Anyone have an online game of DW going that I could jump in for a session? I will not be able to run it with my own groups for a while as we are in the middle of long campaigns in both of them right now, but I really want to at least try it out to see how it plays. Plus it will help me run it in the future. 

Over in a private post, I mentioned that I’m really hankering for a play-by-post Dungeon World game.  Does anyone…

Over in a private post, I mentioned that I’m really hankering for a play-by-post Dungeon World game.  Does anyone…

Over in a private post, I mentioned that I’m really hankering for a play-by-post Dungeon World game.  Does anyone have one going?  Has anyone done one sucessfully in the past?

Is anyone interested in playing in or running one now?

Little idea: You know how Monsterhearts has the Classroom Creation thing, where you populate the high school, or at…

Little idea: You know how Monsterhearts has the Classroom Creation thing, where you populate the high school, or at…

Little idea: You know how Monsterhearts has the Classroom Creation thing, where you populate the high school, or at least one of the classrooms, with a bunch of provocative questions? I suddenly want to open up a game of Dungeon World with Tavern Creation. “So, the adventuring party who usually sits at this table. What stands out about their fighter as highly unusual? How did the wizard’s last magical experiment blow up in your face? Why do you look down on their cleric with such contempt?” “Okay, who is the drunk who is always in this corner? What’s his story, what does he drink to escape?” “What rumor have you heard about the mysterious cloaked figure who usually sits here? Okay, what rumor have you heard which contradicts that last rumor? And what rumor have you heard which contradicts both of those?”

Adam Koebel and Sage LaTorra, I think it will be useful a play aid reporting the threats’ types, instincts and moves.

Adam Koebel and Sage LaTorra, I think it will be useful a play aid reporting the threats’ types, instincts and moves.

Adam Koebel and Sage LaTorra, I think it will be useful a play aid reporting the threats’ types, instincts and moves.