As a GM/DM or player, have you ever killed someone else’s character out of real life anger?

As a GM/DM or player, have you ever killed someone else’s character out of real life anger?

Originally shared by Andrew Huffaker

As a GM/DM or player, have you ever killed someone else’s character out of real life anger?

Pining for Polyhedrons

Pining for Polyhedrons

Pining for Polyhedrons

My group has really embraced 2d6+STAT and the beauty of 7-9, despite having come up in the time of THAC0 and non-weapon proficiencies. We don’t pine for critical hits (or misses) now that we’ve switched over to Dungeon World. However, we do have big bags of dice that feel… underused.

Sometimes I miss rolling them, so please share with me how you have incorporated d20s into DW.

Edit: I guess I’m thinking about a custom move or an advance. Something that would let the players actually roll the d20s.

Hi there.

Hi there.

Hi there. I just finished GM-ing a session that I thought went pretty well. Everyone at the table seemed to enjoy it as well. But then one of the players said he didn’t have fun because his character didn’t get to “do much” — even though his character was “on screen” (so to speak) for a lot of the time and was doing all kinds of interesting and heroic things.

When I asked him to describe a little further what his frustration was, he compared DW to various computer games (which he plays a LOT). I think coming out of that mindset, there are two aspects to DW that are frustrating to him:

1. He seems to be very concerned about being “rewarded” with XP and leveling up. Almost as if the point of the game is to see how quickly he can level his character up. That the fiction is there to serve as a backdrop to getting his reward rather than playing to find out what happens.

2. Tied in with that is the expectation that the monsters should match level with the players. In other words, as first level characters they should have a bunch of “easy” monsters they can just stomp their way through until they level up and then move on to stomping their way through slightly hard monsters until they reach the next level. He seems frustrated by the fact that they are encountering monsters that are well beyond their current level.

Am I doing something wrong? Anyone experience this before?

I want to make a fun-house-ish megadungeon created by a Mad Wizard ™.

I want to make a fun-house-ish megadungeon created by a Mad Wizard ™.

I want to make a fun-house-ish megadungeon created by a Mad Wizard ™…. except that’s a bit cliche, so I kind of feel I need some extra detail or motivation for said mad wizard. Anybody got any suggestions? Twists? Turns? Observations on the madness of wizards?

The Dungeon World community is 10K strong.

The Dungeon World community is 10K strong.

The Dungeon World community is 10K strong.

Dungeon World received awards.

Dungeon World is VERY popular. I think the makers of this RPG should be banging out fronts, classes, et cetara ‘Shadow of the Demon Lord’ style.

And I think a lot of people agree.