Hi there. I just finished GM-ing a session that I thought went pretty well. Everyone at the table seemed to enjoy it as well. But then one of the players said he didn’t have fun because his character didn’t get to “do much” — even though his character was “on screen” (so to speak) for a lot of the time and was doing all kinds of interesting and heroic things.
When I asked him to describe a little further what his frustration was, he compared DW to various computer games (which he plays a LOT). I think coming out of that mindset, there are two aspects to DW that are frustrating to him:
1. He seems to be very concerned about being “rewarded” with XP and leveling up. Almost as if the point of the game is to see how quickly he can level his character up. That the fiction is there to serve as a backdrop to getting his reward rather than playing to find out what happens.
2. Tied in with that is the expectation that the monsters should match level with the players. In other words, as first level characters they should have a bunch of “easy” monsters they can just stomp their way through until they level up and then move on to stomping their way through slightly hard monsters until they reach the next level. He seems frustrated by the fact that they are encountering monsters that are well beyond their current level.
Am I doing something wrong? Anyone experience this before?