Two sessions in and our Dungeon World game feels frontless.  Our world creation exercises have revealed lots of…

Two sessions in and our Dungeon World game feels frontless.  Our world creation exercises have revealed lots of…

Two sessions in and our Dungeon World game feels frontless.  Our world creation exercises have revealed lots of external forces and jobs and etc that could develop as fronts, but every emerging storyline involves the players trying to deal with some harm they’ve inflicted upon themselves while trying to be good mayhem contractors.  It’s more like Earthsea and less like Game of Thrones.

Our paladin has crippling angina from Laying Hands on an elderly minotaur.  Our bard and wizard have switched bodies.  The wizard’s body is suffering an emaciating/hunger disease as a result of some improvised necromancy.  I think I need to lay off on the hard moves maybe.

I could use “heart disease” as a front, I guess.  Or “body switching” with the Impending Doom being “permanence.”

Here’s a thing I made.

Here’s a thing I made.

Here’s a thing I made. Tags of Death:32 location tags for Dungeon World. They’re keyed to the monster settings (4 tags per setting) with a randomizer table and some procedures for mapping them to your campaign. I’m using these now with my current DW campaign. They pretty much mapped straight onto the map I already had.

Enjoy! Feedback appreciated.

http://planet-thirteen.com/TagsOfDeath.pdf

http://planet-thirteen.com/TagsOfDeath.pdf

First try at making a compendium class:

First try at making a compendium class:

First try at making a compendium class:

Stormsinger

When you successfully sing with the wild storm spirits, the next time you level up you may take this move:

Sing Up a Storm

You can sing to summon the storm spirits and set the storm loose. When you do, roll+CHA. On a success, you are unharmed. On 10+, you can decide, generally, what is or isn’t damaged in the area.

If you have taken Sing Up a Storm, these moves are available to you when you level up:

Voice of Thunder

When you confront someone with your booming voice, roll+CON. On 7-9, you take 1d4 damage and they are briefly stunned. On 10+, choose one:

• They are knocked down, too

• You don’t take damage

Ride the Wild Wind

While a storm you summoned is raging, you can ride the winds! Where you go is mostly up to the whims of the storm spirits, though.

Fear the Storm

When you parley using the threat of destruction, you get +1. However, if they don’t do what you ask, the storm will be set loose on them whether you want it to or not.

Lightning Lance

When a storm is raging, you can call down lightning. The lightning does 2d6 damage and ignores metal armor. Roll+CON. On a hit, the lightning hits who you choose. On a 10+, it hits only who you choose.

World of Dungeons.

World of Dungeons.

World of Dungeons.

I’m gonna play this week, impromptu sessions while on holiday with a few lapsed gamers. Pretty casual, and they all have a D&D background (not beyond the early 90s) so I think WoD will suit to a tee.

The game’s open-endedness and simplicity is a thing to behold, and with more time and a group I know better I’d probably muddle the ambiguities myself. Given the situation I’d like to keep things simple to begin with, and so thought I would consult y’all as to how to approach a few things that aren’t spelled out in the text.

* Besides those with a clear mechanical effect (eg volley), are all abilities meant to be associated with a roll? For instance, if you use Bless, or Scout, or a Cantrip, do you always roll, even if the context the ability is invoked in isn’t immediately risky?

* How do you handle combat? I get the DW approach – use H&S when necessary, but simply deal damage as appropriate when the enemy doesn’t have the chance to fight back. Misses/Fails can have mechanical impact (dealing damage) or fictional ones as appropriate. Similar here? And to that end, are monsters mechanically akin to the WoD approach (hit points, damage, special abilities) or simpler still?

* Spirits: do you tend to have them appear with a shelf-life? The fun/temptation of quicksilver I would imagine is to not have them always on hand, so you need to make a hard choice (in terms of resource use and risk of OD’ing) from time to time. But if you can give them an open-ended task like ‘protect me’ then they could conceivably tag along for the adventure. Or does that not count as a magical effect?

*Ritual – any guidelines on how you might start this out? I’m sure to have a wizard and they will be curious about this stuff. Is the DW stuff of any use, or is it a different animal?

I’m not looking for the right way, just your way – what seems to work and be fun for you. Any scattershot answers would be hungrily appreciated. Thanks team.

Hey everyone! Spruiking for the G+ Tabletop APAC once more.

Hey everyone! Spruiking for the G+ Tabletop APAC once more.

Originally shared by Nicholas Bronson

Hey everyone! Spruiking for the G+ Tabletop APAC once more.

We’ve got our first game scheduled for this coming sunday evening and four more being discussed at the moment – so if you’re interested in playing the the Asia Pacific timezones, come on over and help us get some more games off the ground!

[REDDIT] So I think we found a god that needs to exist in every DW game:

[REDDIT] So I think we found a god that needs to exist in every DW game:

[REDDIT] So I think we found a god that needs to exist in every DW game:

[–]Mr_Bauxite

Ah. But. You do get to smite people in the name of a god they probably never heard of?

[–]OFTHEHILLPEOPLE

There’s a Hipster god in D&D? “Plaid, God of Insular Knowledge”?

[–]rob7030[] 

I think my next character just got his god.

Mar’ten Reade, skinny human cleric of Plaid, swathed in his skintight leggings and flannel vestments. He looks disinterestedly at his enemies through non-prescription bifocals as he strums halfheartedly on his lyre made by the master crafter Gi’sbon and sips noisily from the caffeinated concoction he bought for three times the going price at the local apothecary with the hot, sassy barist–I mean potion makers.

Holy fuck I need to make this guy right now.

[–]OFTHEHILLPEOPLE

He only drinks potions with blue ribbons on them.

I don’t remember who created it but this is a Dungeon World event banner for Google+ events.

I don’t remember who created it but this is a Dungeon World event banner for Google+ events.

I don’t remember who created it but this is a Dungeon World event banner for Google+ events. The top part is what shows under the preview for the event and it centers perfectly on the DW part of the banner. Bottom part of the image is how the banner shows up viewing the full event.

Link to banner image: https://docs.google.com/file/d/0B-YxsabpOZ0paDNPQ3BLZ2FieXM/edit?usp=sharing

So while I wait for my account to activate on the DW Forums I thought I’d post this here.

So while I wait for my account to activate on the DW Forums I thought I’d post this here.

So while I wait for my account to activate on the DW Forums I thought I’d post this here.  I’m slowly but surely working to convert the “Lava with a cup of Java” adventure (linked below) Phoenix Comicon adventure because I think it’d be a really great introduction to DW and how it works.  I’ve got most of the monsters done and have a few Fronts but I’m not entirely sure I’m doing it justice.  What kind of fronts would you use for the below adventure if you were using it for an introduction to DW and how much/little information would you include from the original document?

http://www.bensrpgpile.com/lava/delve_all.pdf