Two sessions in and our Dungeon World game feels frontless. Our world creation exercises have revealed lots of external forces and jobs and etc that could develop as fronts, but every emerging storyline involves the players trying to deal with some harm they’ve inflicted upon themselves while trying to be good mayhem contractors. It’s more like Earthsea and less like Game of Thrones.
Our paladin has crippling angina from Laying Hands on an elderly minotaur. Our bard and wizard have switched bodies. The wizard’s body is suffering an emaciating/hunger disease as a result of some improvised necromancy. I think I need to lay off on the hard moves maybe.
I could use “heart disease” as a front, I guess. Or “body switching” with the Impending Doom being “permanence.”