To people who have seen the development of Dungeon World since beta or earlier: Did the definition of fronts change…

To people who have seen the development of Dungeon World since beta or earlier: Did the definition of fronts change…

To people who have seen the development of Dungeon World since beta or earlier: Did the definition of fronts change during development? Right now it looks pretty much the same as in Apocalypse World, but there are passages in the book suggesting that it wasn’t always so.

There have been people scalping Dungeon World books.

There have been people scalping Dungeon World books.

There have been people scalping Dungeon World books. If you want a book, buy it from the source. Drops on Amazon on the 26th (no shipping outside US, though).

http://www.amazon.com/Dungeon-World-Roleplaying-Game/dp/0988639408/

http://www.amazon.com/Dungeon-World-Roleplaying-Game/dp/0988639408/

How do you solve the problem when player characters turn against each other? How does combat work then?

How do you solve the problem when player characters turn against each other? How does combat work then?

How do you solve the problem when player characters turn against each other? How does combat work then?

I’d like to run a one-shot of DW with my friends, but since we will play just one time I was looking for some advice…

I’d like to run a one-shot of DW with my friends, but since we will play just one time I was looking for some advice…

I’d like to run a one-shot of DW with my friends, but since we will play just one time I was looking for some advice when you play a one-shot.

It’s also our first time playing Dw (with some of them I use/used to play Aw).

What kind of prep do I have to set?

Do I have to prepare fronts in advance?

Maybe an adventure fronts?

Farewell to Fear + Apocalypse World!

Farewell to Fear + Apocalypse World!

Originally shared by Olivia Hill

Farewell to Fear + Apocalypse World!

So, we finished our Farewell to Fear Apocalypse World hack.

It’s not Apocalypse World. It’s not Farewell to Fear. It’s a little of both, some of neither. It’s a game, set in Arduise, about digging up secrets, and changing minds and hearts.

The hack book doesn’t include the Arduise setting material, outside of some minor anecdotes here and there. We recommend getting Farewell to Fear, even if you aren’t going to look at the rules pages. The setting’s like 2/3rds or more of the book.

So, here’s the book:

http://rpg.drivethrustuff.com/product/112620/Professor-Anderssen%27s-Revelation%3A-Farewell-to-Fear%2C-powered-by-apocalypse-world?affiliate_id=270525

It’s a $7 PDF.

Here’s a bundle of both of them for $15. That’s $2 off the list price for both. You’re getting tons of content, and two ways to adventure in Arduise.

http://rpg.drivethrustuff.com/product/112621/Farewell-to-Fear-%2B-Anderssen-%27s-Revelation-%5BBUNDLE%5D?affiliate_id=270525

http://rpg.drivethrustuff.com/product/112620/Professor-Anderssen%27s-Revelation%3A-Farewell-to-Fear%2C-powered-by-apocalypse-world?affiliate_id=270525

So far, I’m really liking Dungeon World.

So far, I’m really liking Dungeon World.

So far, I’m really liking Dungeon World… but I first checked DW out due to confusing it with 13th Age. The latter got some really glowing reviews on ENWorld, I’m easily confused, and somehow, here I am! Has anyone tried both systems, and have any opinions on their relative strengths and weaknesses? I think I’ll end up trying 13A at some point, but might not need to if DW generally has everything covered in the post-D&D lightweight category.

What’s the best way for a new player to get into a Dungeon World game(s) at PAX East?

What’s the best way for a new player to get into a Dungeon World game(s) at PAX East?

What’s the best way for a new player to get into a Dungeon World game(s) at PAX East? I have the PDF and some D&D chops, but am looking to become the DW advocate for my group after gaining some experience.

Title

Title

Question about p218 in the section Updating the campaign map under Opportunity heading (my bold):

When a steading has enmity against a weaker steading they may attack. Subtract the distance (in rations) between the steadings from the steading with enmity’s defenses. If the result is greater than the other steading’s defenses +defense for each step of size difference (village to town, town to keep, keep to city) they definitely attack. 

Looking at the text i bolded above, I don’t understand when the +defense is applied or to who.