I have a question for my fellow DW fans :)

I have a question for my fellow DW fans 🙂

I have a question for my fellow DW fans 🙂

Is there enough dungeon in Dungeon World?

I explain this a bit more in this post over on the StoryGames forum

http://story-games.com/forums/discussion/21383/the-dungeon-in-dungeon-world

http://story-games.com/forums/discussion/21383/the-dungeon-in-dungeon-world

I’ve invested in Dungeon World in the hopes of getting my Autistic 11 year old boy into the RPG experience.

I’ve invested in Dungeon World in the hopes of getting my Autistic 11 year old boy into the RPG experience.

I’ve invested in Dungeon World in the hopes of getting my Autistic 11 year old boy into the RPG experience.

The challenge I’m having is finding suitable pre-made adventures for such a young audience. I need something age appropriate, this is heavily led by the GM.

Does anyone have any recommendations for full DW adventures I could play with kids 12 and under?

So, random question.

So, random question.

So, random question. Has anyone ever dealt with a wizard polymorphing themself? The spell states that it lasts until they cast another spell and if the GM doesn’t choose the “unstable” option, they are possibly stuck in whatever form they took. I dunno, sounded like an interesting story arch to return the wizard to normal.

Hi friends! I’m trying to hash out some custom rules or moves to reflect what I’ve got going on in my game.

Hi friends! I’m trying to hash out some custom rules or moves to reflect what I’ve got going on in my game.

Hi friends! I’m trying to hash out some custom rules or moves to reflect what I’ve got going on in my game.

Long story short, there’s a force in the campaign that can sometimes short circuit the Last Breath fiction of arriving at the Black Gates for judgment. Instead, people are brought back into the realm of the living. When this happens, people aren’t quite undead but not quite alive either. If you need a good example, think of how foes can return in Shadow of War (see link).

I’d like to have a good way to reflect that someone may have come back two, three, four times, keeping in mind that this can happen for adventurers as well as foes and other NPCs. I was thinking a modified Debility scheme where each ‘return’ would impact an attribute like a Debility does. These would stack based on how many times you’ve been dragged back. There needs to be a diminishing return here; if you’ve come back six times, you’re going to be a mess.

Anybody played with something like this at all?

https://motherboard.vice.com/en_us/article/bjve9q/middle-earth-shadow-of-war-orc-slavery-lord-of-the-rings

Here is an almost finished Artificer class that I’ve been working on for a few weeks and many hours now (with plenty…

Here is an almost finished Artificer class that I’ve been working on for a few weeks and many hours now (with plenty…

Here is an almost finished Artificer class that I’ve been working on for a few weeks and many hours now (with plenty of help from Yochai Gal, Muggins AU, and many others) . Originally made for Worlds of Adventure hack.

I wanted to make an Artificer class that wasn’t designed to drive the player to steampunk superhero, mad bomber gnome, etc., but instead allowed the player to be as inventive and creative as a magical inventor should be! While players can choose the specialties of Machinist, Alchemist, and Enchanter, they are free to make any kind of creation they want. (with GM fiat to require additional pre-requisites for the super-powerful creations).

I wanted the creation and usage of their gadgets to be core of the class, but I also wanted to help the player envision what a genius inventor in a fantasy world could be capable of, hence the “Child of the Renaissance” move. Please let me know what you think!

A while back my group of once-newbie players, with me as their once-newbie DM, after fifteen sessions spanning…

A while back my group of once-newbie players, with me as their once-newbie DM, after fifteen sessions spanning…

A while back my group of once-newbie players, with me as their once-newbie DM, after fifteen sessions spanning almost two years of wallclock time finally finished their ongoing Dungeon World campaign.

The secret of the Order of the Green Cape was revealed, the Dragon of Light manifested in our Ranger’s incontinent Eagle companion (don’t ask), and the attempted return of the blood-god Groth was successfully thwarted.

Throughout those two years the Dungeon World Tavern has been my lifeline. I’ve posted questions and asked for advice here so many many times, and you folks never failed to come through for me and help me out with the difficult bits. On behalf of myself and my players I thank you deeply — all of you please take +1 going forward. 🙂

We’re taking a break from DW now, and have started a D&D 5E campaign (boo, hiss!), just to see how a slightly more mechanistic approach to RPG’ing compares to the storytelling-focused DW way of doing things. This time, I will simply get to play a PC and won’t need to worry my head with keeping things running smoothly.

At some point I will undoubtedly return to DW, though — I really like the game, and I really like being DM for it. Until then I think I will still continue to hang out in this Tavern even if I’m not actively playing DW. I just kinda like the atmosphere…

There’s been a lot of talk of alternate Damage and HP systems.

There’s been a lot of talk of alternate Damage and HP systems.

There’s been a lot of talk of alternate Damage and HP systems. Here’s another that I cooked up as a thought experiment. The main goal was to keep class damage dice as written, but to mitigate the effects of excessive armor and low damage rolls.

When I first wrote it up, it was more complex than it sounded in my head—I set it aside expecting to forget about it, but it’s grown on me some since then. Still not sure it’s worth using, but I thought I share if it sparked someone else’s imagination.

Every two weeks I send out the Dungeon World Newsletter with links and discussions I find interesting.

Every two weeks I send out the Dungeon World Newsletter with links and discussions I find interesting.

Every two weeks I send out the Dungeon World Newsletter with links and discussions I find interesting. Here is Issue #17 which went out yesterday.

http://www.dungeonworldnewsletter.com

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Vin Move #1: Copycaster: http://moves.vindexus.net/move/copycaster

by Colin “Vindexus” Kierans: http://vindexus.net

Based on a great suggestion from Andrew Huffaker, over the next 20 issues I’ll be posting links to the 20 Vin Moves I did last year. The full project is here: http://moves.vindexus.net and here’s the first move.

Copycaster

When you are the first spell-casting member of your party to use magic where this foe can sense it they gain the ability to cast a spell from your class, roll+WIS. On a 10+, the GM will choose a level 1 spell from your class. On a 7-9 the same, but the spell must be of your level or lower. On a 6-the GM will choose a spell from your class of any level.

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What challenges, deals, sacrifices, etc., have you used for a 7-9 on Last Breath?: https://www.reddit.com/r/DungeonWorld/comments/7a57d9/what_challenges_deals_sacrifices_etc_have_you/

Some good inspiration for what is probably the most tense move players will roll for in a game.

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Dungeon World JSON Data v0.0.8: https://www.github.com/Vindexus/DungeonWorldData

by Colin “Vindexus” Kierans: http://vindexus.net

I’ve release version 0.0.8 of the Dungeon World Data project. This is programming project I’ve been working on to put all of DW’s data into an easily usable JSON object that others can import into their apps and website. This newest release adds the Wizard and Cleric spells.

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The Boughs Campaign Setting: http://drivethrurpg.com/product/223551/The-Boughs?affiliate_id=815382

by Sandy Pug Games: http://www.drivethrurpg.com/browse/pub/7386/Sandy-Pug-Games?affiliate_id=815382

USD $8.30

The author, Liam Ginty, describes this setting on G+ as “kind of a Weird-Fantasy mashup of Dredd, The Raid, Boy Scouts and Fury Road. Its set in a unique world where diverse races of people make their homes inside immense sky-scraper trees, and you, the Rangers, solve the problems they face.”

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Sword Breaker Issue No. 5: The Folded Lands: http://drivethrurpg.com/product/226588/Sword-Breaker-Issue-No-5–The-Folded-Lands?affiliate_id=815382

by Logan Howard & Jesse Ross: http://drivethrurpg.com/browse/pub/11205/Sword-Breaker?affiliate_id=815382

PWYW

“Sword Breaker is a digital fanzine for Dungeon World. Each issue will contain content centered around a particular setting. You can use it like one big dungeon starter or a collection of monsters, items, moves, hirelings, compendium classes and such to drop into other games.

Issue five is the biggest and best looking yet! With Jesse Ross on the team, Sword Breaker is a lot easier to read and cool to browse through. Get ready to explore some weird fantasy in the Folded Lands! Mutants, robots, and aliens await your Dungeon World adventurers!”

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Let Me Explain Roundtable – Dungeon World (Part One): https://letmeexplainpodcast.podbean.com/e/lme-roundtable-dungeon-world-part-one/

by Let Me Explain: https://letmeexplainpodcast.podbean.com/

Podcast [40:48]

I only listened for a bit but it’s entertaining so far.

“On your quest for adventure, you discover an audio file of three idiots attempting to play an RPG together. What do you do? For today’s roundtable episode we get fantastical with Dungeon World!”

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The Illusionist Playbook: http://drivethrurpg.com/product/226468/The-Illusionist–A-Dungeon-World-Playbook?affiliate_id=815382

by Mike Wice: http://drivethrurpg.com/browse/pub/7625/Mike-Wice?affiliate_id=815382

USD $1.66

“A dazzler of sights, sounds and a trickster of light and dark who wears visages both alluring and grotesque. The Illusionist is a cunning spellcaster who specializes in misdirection, deception of the senses, tricks of the light, and the horrors of the dark. The Illusionist manifests illusions so powerfully exquisite or tremulously terrifying that they become dangerous.”

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The Conjurer Playbook: http://drivethrurpg.com/product/226457/The-Conjurer–A-Dungeon-World-Playbook?affiliate_id=815382

by Mike Wice: http://drivethrurpg.com/browse/pub/7625/Mike-Wice?affiliate_id=815382

USD $1.66

“The Conjurer bends the very fabric of space and time to bring forth extraplanar servants from other dimensions. This magic-user’s powerful magic can bend space to teleport creatures and objects, create places in the folds between worlds, make an interdimensional sanctuary for allies, and traverse great distances in the blink of an eye.”

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The Enchanter Playbook: http://drivethrurpg.com/product/226465/The-Enchanter–A-Dungeon-World-Playbook?affiliate_id=815382

by Mike Wice: http://drivethrurpg.com/browse/pub/7625/Mike-Wice?affiliate_id=815382

USD $1.66

“The charming manipulator, the cunning con man, the irresistible lover. The Enchanter is a powerful spellcaster who specializes in manipulating the minds and emotions of others. They wield magic to change emotions, incept suggestions into minds, confuse enemies, erase memories, and dominate wills.”

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The Diviner Playbook: http://drivethrurpg.com/product/226460/The-Diviner–A-Dungeon-World-Playbook?=affiliate_id=815382

by Mike Wice: http://drivethrurpg.com/browse/pub/7625/Mike-Wice?affiliate_id=815382

USD $1.66

“The Diviner is a finder of secrets, a teller of fortunes, and a powerful empath. This magic-user wields powers of insight, prediction of the future, sensory projection to far away places, sight through illusions and deception, and delving the most secretive minds.”

http://www.dungeonworldnewsletter.com