Hi friends! I’m trying to hash out some custom rules or moves to reflect what I’ve got going on in my game.
Long story short, there’s a force in the campaign that can sometimes short circuit the Last Breath fiction of arriving at the Black Gates for judgment. Instead, people are brought back into the realm of the living. When this happens, people aren’t quite undead but not quite alive either. If you need a good example, think of how foes can return in Shadow of War (see link).
I’d like to have a good way to reflect that someone may have come back two, three, four times, keeping in mind that this can happen for adventurers as well as foes and other NPCs. I was thinking a modified Debility scheme where each ‘return’ would impact an attribute like a Debility does. These would stack based on how many times you’ve been dragged back. There needs to be a diminishing return here; if you’ve come back six times, you’re going to be a mess.
Anybody played with something like this at all?