I’ve written a lot about this move over the years.

I’ve written a lot about this move over the years.

I’ve written a lot about this move over the years. I’m going to try to start collecting these on the blog so that they’re easier to find and reference.

In Defense of Discern Realities

I posted this essay on G+ back in 2016. At the time, there was a lot of talk and swirl on the Dungeon World Tavern about whether Discern Realities was a good move, and when it triggered, and how to use it. This was my response.

Hello tavern!

Hello tavern!

Hello tavern! Newer GM here, and I have a question about “trying again” and how to handle it when players want to do so.

Let me paint the scene:

Our Fighter has recently acquired a cursed item that attracts undead. The characters do not know about the curse. The adventurers return home after some time away and learn that right after they left home last time, there was a bit of an undead rising issue. They were only home briefly, then. Now, they decide to go check out the local cemetery. The Fighter’s presence in the cemetery causes more undead to rise and basically try to eat him.

So the characters are in this graveyard, fighting wave after wave of undead. The Druid, who is shapeshifted as a wolf, describes sniffing out to see if she can smell evil magic, or a necromancer, or a person that’s not one of the characters. She Discerns Realities and gets a 7, and asks “who or what is in charge here?” I tell her that the Fighter is in charge.

The Cleric, who is a valkyrie, describes herself flying over the cemetery and trying to spot signs of an arcane ritual or something like that. She Discerns Realities and gets a 5. I choose to Reveal An Unwelcome Truth and tell her that there are no signs that a necromancer is here or was recently. Perhaps I could have been more descriptive or shared different information or something, but that’s what happened.

So here’s the problem: all my players are used to D&D. They think in their heads, oh, the cleric failed their Perception check, there was something to notice but she didn’t notice it.

So the Thief then describes that she will climb on top of a mausoleum and look around. I am dubious, and ask what she thinks she can discern that the cleric couldn’t. In other words, how is she doing something different than the cleric. She explains she’s looking for ambushes or something. It was thin, but I let her go ahead and roll Discern Realities. She got a 3. I confirm that she doesn’t see any signs at all of an ambush, or anyone else in the cemetery besides them and the undead, and I deal her some damage for her trouble as some of the undead climb up the mausoleum and attack her.

Then the Barbarian is like “I’m going to roll too!” And at this point I say no. I ask what he thinks he can contribute over and above what the Druid, Cleric, and Thief already did, and he admits he can’t think of anything.

We wrap up the scene, and have a bit of an in character chat afterwards. The Druid insists that this is somehow the Fighter’s fault (and indeed, I described all the undead swarming around him and attacking him when possible), and the Thief suggests it might have been the cursed item. But the other party members are skeptical, and ask some allies to look into the undead problem for them.

After the session, the Fighter’s player confesses to me that he didn’t have a great time “because too much relied on us passing these rolls that we kept failing.” He also complained that we couldn’t pass because “we don’t have an arcane character with the right skills.” Now this player is a close friend that I trust, who also GMs many different game systems but not DW. So I peel back the curtain and explain exactly what moves I was making (Reveal An Unwelcome Truth) and explain, again, for the hundredth time, that they are not failing rolls the same way that you fail rolls in D&D.

Anyways, I have two questions that came out of this.

1. More generally, how do you handle situations where the characters want to “try again” at something?

2. More specifically, how do you describe outcomes, in particular to Discern Realities and Spout Lore, that don’t make the players feel like they are missing a clue?

How do you handle PC healers who want to heal the party in moments of relative safety?

How do you handle PC healers who want to heal the party in moments of relative safety?

How do you handle PC healers who want to heal the party in moments of relative safety? When I first started playing DW I would have the healer role cast a spell and then roll the amount healed until everyone was healed or i got to make a move on the healer that halted the process. This turned out to be tedious and a complete game stopper. I then just have the healer make one roll and correlate the outcome to the fiction. Sometimes the whole team would be healed. Other times the healing process would be halted by a sudden door splintering entrance of an ogre. Seems to work out well. Just curious how others handle it or maybe even have an alternative suggestion.

I recently took my stuff down from DTRPG.

I recently took my stuff down from DTRPG.

I recently took my stuff down from DTRPG. It’s nothing serious, there’s no scandal or anything. I just started a new job and I wanted to avoid anything that might suggest a conflict of interest. But since people enjoyed my material, here’s all of it for everyone to have, for free, including the most recent version of my DW Unlimited Edition hack. Share it with your friends all you like, or hack it if you want. Just give me a shout out if you do. Enjoy.

https://drive.google.com/open?id=1R0bse1MTYfv9Xzuvitac-4ReS1G7tyZb

I playing DW with my kids and I thought I’d share one way I’ve been using Undertake A Perilous Journey in our…

I playing DW with my kids and I thought I’d share one way I’ve been using Undertake A Perilous Journey in our…

I playing DW with my kids and I thought I’d share one way I’ve been using Undertake A Perilous Journey in our sessions.

We do loosely connected one-shots as a rule. This allows me to plan lots of variety with regard to adventures. However, I start each session with a narrative hook that incorporates a UaPJ roll by the players.

Example: “You’ve been given a crude map detailing the location of the glowing caverns. Barrio the town blacksmith believes this is where you can retrieve his daughter who has been kidnapped by bandits. The journey will take 3 days and will take you into the Spearpeak mountains.”

Once the players decide on their UaPJ roles, I have each role. Then I invite them to help me create a narrative of the journey based on their rolls.

Then, when natively and mechanically appropriate, I add the following consequences to the players.

If Quartermaster rolls 6- = players are fatigue or sickened due to malnourishment. They begin the session with one narratively appropriate debility or complication (e.g. until you Recover in a safe environment, you have disadvantage on all of your damage rolls).

If Trailblazer rolls 6- = the group has wasted variable time and resources getting lost at key points of the journey. They begin the session with one narratively appropriate debility or the session’s enemies are slightly strengthened due to having extra time to fortify defenses, rest up, etc.

If the Scout rolls 6- = I introduce a single dangerous encounter that must be immediately resolved before arriving at the location. Narratively appropriate consequences are carried forward into the session.

On successful rolls I encourage my kids to tell me cool things they saw and the like, but overall we don’t spend now than 10-15 minutes on UaPJ.

So far this has helped us create a slightly more immersive narrative context than just starting the session entering the glowing caves. I think it helps my kids develop a sense of scope for the world and reinforces non-combat moves and their consequences.

Thought I’d pass this practice along in case someone else finds it useful.

I have a thief who wants to be able to attack from the shadows at range.

I have a thief who wants to be able to attack from the shadows at range.

I have a thief who wants to be able to attack from the shadows at range. Which got me thinking, how do other GM’s handle attacks at range vs. unaware foes?

Had anyone attempted to port over class options and feats from D&D 5E to Dungeon World?

Had anyone attempted to port over class options and feats from D&D 5E to Dungeon World?

Had anyone attempted to port over class options and feats from D&D 5E to Dungeon World?

I’m not looking for an exact science, just having more options for my players to choose from within each class.

Ultimately I’d like to have a larger list of options for players as they level up, besides just an advanced move our attribute buff.

Hi, I’ve started a game of Dungeon World at work this week.

Hi, I’ve started a game of Dungeon World at work this week.

Hi, I’ve started a game of Dungeon World at work this week. One of my players chose the wizard class and said that they want to play as a demon that actually lost its real form and most of its powers and was forced to possess a small goblin to survive, which i thought was a fun idea so we rolled with it. The problem is that I’m a bit stuck on what would be an appropriate race move for a goblin wizard (or a demonically possessed goblin)? He wanted to be able to use his magic to be sneaky so I suggested the ability to control shadows somehow to help with that. for now I said that he takes +1 forward when trying to sneak around in shadows, but it doesn’t really sound like a good racial move to me and I also can’t find any goblin or demon wizard racial moves anywhere online.

Does anyone has a suggestion for an appropriate racial move?

Thanks!

Has anyone come up with custom moves to do mass combat in Dungeon World?

Has anyone come up with custom moves to do mass combat in Dungeon World?

Has anyone come up with custom moves to do mass combat in Dungeon World? Maybe a variation of the follower rules from Perilous Wilds?

I want to focus on the PCs and their actions, but I was thinking of having some moves to flesh out the general flow of the fight in the background.