When you take a few minutes to test uncertain ice, Roll + WIS. On a hit the GM will tell you whether it can be…
When you take a few minutes to test uncertain ice, Roll + WIS. On a hit the GM will tell you whether it can be crossed safely, and if not, what the threat is. On a 7-9 choose one :
* It takes significantly longer to test than you expected.
* You misjudge the ice. If you act on your poor evaluation and it places the party and/or yourself in danger, take XP.
On a miss the GM will make a Hard Move. You won’t like it.
When you cross untested ice, Roll + DEX. On a 10+, you cross safely. On a 7-9, you cross, but the GM will choose one :
* The ice cracks and groans under you. Any other attempts to cross are made at -1 (ongoing, cumulative)
* A weak patch threatens to open beneath you – ditch 2 weight or risk breaking through.
* There’s something unexpected and dangerous on the far shore.
On a miss the GM will make a Hard Move. You won’t like it.