Moves for the Inevitable Bar Brawl

Moves for the Inevitable Bar Brawl

Moves for the Inevitable Bar Brawl

#FisticuffsFriday

When you smash a chair over someone’s head Roll+STR

On a 10+ You deal damage and they are knocked out.

On a 7-9 You deal damage and they are knocked down.

When you withstand a chair smashed over your head Roll+ CON

On a 10+ The whole room stops as you impressively shrug off the blow, what do you do?

On a 7-9 You are still standing but a bit woozy. You will deal w2d damage until you can catch your breath for a minute.

6 thoughts on “Moves for the Inevitable Bar Brawl”

  1. When you throw a tankard into a brawl, roll+DEX

    On a 10+, you hit who you were aiming for, deal damage and get ale in their eyes

    On a 7-9, you either deal damage -1d6 or get ale in the eyes of more than one combatant, your choice.

  2. When you smash a bottle on the table and threaten your target Roll +CHA

    10+ You scare them into submission

    7-9 +1 forward and your standing with the inhabitants of the village becomes more meak

    6- you cut yourself, take damage

  3. Great prompt!

    When you seek refuge under the table or behind the bar as a barroom brawl breaks out, roll + INT.  On a hit you escape unscathed and have a (momentarily!) safe place from which to watch the brawl.  On a 7-9, gain 1 hold, on a 10+ gain 3 hold.

    Spend 1 hold to:

    * give an ally a useful tip, granting them +1 forward to participate in the brawl!

    * throw something, trip someone, or generally interfere with any attack, reducing its damage by 1d6.

    * coordinate with an ally, adding 1d4 damage to their attack.

    * make a quick escape, and get out of the brawl entirely.

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