I’m in the process of revisiting my Stress rules to create a more grim or dark fantasy feel. One thing I had in mind to represent a growing mental imbalance was to forcibly change the character’s alignment move. The new move should be something that causes mischief or inter-party conflict without being overly disruptive. Here’s a few I had in mind to start with, please help me think of move!
Get drunk at an inconvenient time, or cause trouble from your drinking.
Take a serious risk to acquire something valuable.
Investigate something interesting while ignoring the obvious risks.
Refuse help from, or refuse to help an ally when you could have.