Dealing With Harm as Fiction, Eliminating HP:
So I’m GMing for the first time in a while tomorrow. I’ve always disliked hit-point harm (both in terms of what PCs deal and what they take). I feel that HP pulls me out of the fiction and as an improv-reliant GM, I don’t like having to stop and generate stats for enemies. I like to keep the ball rolling. To that end, I found this really cool Apocalypse World hack (linked) that I’d like to use, but I wanted to pick the tavern’s brain about it.
First, do you think I’ll run into trouble using it? What kind? How would you solve?
Second, this hack addresses harm that PCs take, but what about harm they deal? Should I just use the same system to roll for my monsters? Should I write equivalent player-facing rules about dealing damage?
And then there’s the question of the CON stat. This hack accounts for the disparate builds of characters by allowing the GM to determine which of the three harm rules is triggered (what only threatens a scratch to a fighter might threaten death to a thief). So should I just drop the CON stat altogether? I guess we’d still need it if someone’s poisoned or something…
Finally, any thoughts on healing?
Thanks guys!
http://ihousenews.pbworks.com/w/file/fetch/63408904/Apocalypse%20harm.pdf